I honestly find RussianMan's levels the best, because they're creative and have fun difficulty. LIke ft029 said in the start of the thread, some of these levels look like muncher spam it doesn't look fun.
Also, about the No Map16 restriction. This isn't needed. I'm partly unaware what that means, but I'm going to assume it means that any tiles directly from the Map16 is banned. Map16 opens up doors for creativity, and it's only frowned upon when something like a 3-Up Moon kills you like a muncher. My point is, restricting an efficient (in some cases) means of building is unnecessary. The hack already isn't entirely vanilla, so placing an useless restriction like that is unnecessary.
You're right, I don't why I put that restriction, I guess for consistency, but that's a stupid reason. Anyways the levels aren't going to be muncher spam, I promise. I also agree I like RussianMan's level the best too.
Yes those are jumping grinders. As I said, this hack's going for a Lost Levels vibe. Meaning there's new sprites, that use the original GFX. I only plan on me using these, for variation purposes. If this seems unfair, let me know, I'll figure something out.
'Radical Peninsula 3' or
'Koopa hoping' here
I can't say too mush about this one, in this level you hop on Koopas... And that's about it.
Edit: I don't now how i did not noticed before, but this level is actually 'Radical Peninsula 3'. Sorry!
-------------------- Searching for GFX guy! Help me finish my player GFX! DM me for more details!
Well it's a good level, but the sections with koopas on normal ground, i'd vary it a bit.
Sadly I've decided to delay the demo because the teams been kind of going back and forth with the first 3 worlds. But hey good thinks happen to those who wait. Yes this means the demo will have 3 worlds, instead of 1.