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Making and Adding Custom Music
Forum Index - SMW Hacking - SMW Hacking Help - Making and Adding Custom Music
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Hello. I'm very new to rom hacking. I've been looking EVERYWHERE for specific tutorials and just can't find a single thing, because SMW is so old. Right now I'm more focused on adding music. But more importantly, my own. I have tons of mp3 songs that I want to add to the game, and replace certain songs like the menu screen, game over, levels, maps, etc. Can someone please tell me EXACTLY how to make, and add my own music, without making it sound like science?
How to make your own music:

Read this Tutorial.

How to add music:

Originally posted by AMK Readme
Download the song and save the whole ZIP file in the folder labelled "music".

Right click the ZIP folder and select "Extract All" if you're using Windows. If you are not using Windows or this option is not available for whatever reason, create a new folder in your "music" folder (named whatever you want) and copy the contents of the ZIP file into this new folder. You can delete the ZIP file at this point if you wish.

Run "AMKGUI". To add a new song, simply drag and drop the text file that's in the folder you just created into AMKGUI. The song will be inserted after your currently selected song. Alternatively, you can click the "Add new song" button, navigate to the folder you created earlier, and select the text file that contains the music (e.g. "SMB1 Theme.txt"). You can change or remove songs as well by clicking on their appropriate buttons.

When you have made the changes you want, hit the "Run" button, then select your ROM. After a few moments, a window showing the results given by AddmusicK will appear. If it says that the insertion was successful, then you can just close the program and continue.
Originally posted by ArcticFox930
I have tons of mp3 songs that I want to add to the game

oh boy

Mario World doesn't use mp3s or anything you're used to; it uses the SNES' sound engine. Basically what Luan said, check the tutorial.

However, if you use the BSNES emulator (which might be very slow) it can use the MSU-1 chip to add .wav music instead of .mp3s. But no other emulators can really use that so it might not be so useful.
Conn a friend of mine, with collaboration with another smw hacker made cd quality music possible via the msu1 chip. This chip can run via an emulator or on real hardware with the sd2snes cart which has this chip.

You have to convert the mp3s to pcm files to make them work with msu1.

Here is a link as well as other info regarding this.

http://www.zeldix.net/t806-super-mario-world-msu

If you have custom music that you have made in mp3 format, you would have to either port over your songs to the standard snes sound engine by remaking the songs or convert them to pcm files and use the msu1.

Not a lot of people here have used the msu1 for music, but really in my opinion this is the future of having custom music in snes games. You could also use the msu1 for sound effects instead of music kind of like how in (GBA) smw advanced mario has voices, you could do that via msu1 and there is a hack which already does this called Yoshi's Strange Quest if you want to check it out.
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