Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.
Ice stages (I live at the very south of Portugal, near the sea, so polar/arctic settings in media always mystified me), sky stages and
Originally posted by Mathos
Anything that is abstract/dream-like.
This also extends to nightmare-type levels (AREA 42 in VIP5) and drug trip-type levels (ドラッグハイ in VIP6, Morton's castle (and the last stage in World 7 before the Bowser stages according to the unfinished OW))
I also like horror-type stages like 'the and game.bps' entireties and Hostel (just the aesthetics tho) so long as they don't get too edgy with it (putting blood on everything and those decapitated Toad heads on spikes GFX makes me cringe everytime)
Forest, mechanical, and ruins are all up there, but I especially like levels that put multiple themes together, such as Juicy Jungle in Tropical Freeze.
Cliff side, volcano, or autumn type levels are my favorite. Volcano levels are intense, and I like them especially when they have intense music. Cliff side and autumn levels are just beautiful, and it's just simply nice.
Mountain is probably my favourite theme since usually that's where the "tall levels" are from. Even if it isn't a vertical level, I like scaling 2-screen tall mountains and going down them again...
I think horror (TRUE horror, not MARIO Horror) would be placed second, and abstract for third.
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I enjoy a good grassland level. Simple ideas and not too difficult most of the time. Grassland levels tend to rely on quality platforming and design rather than a complex gimmick (which is fine in different situations). Sometimes less just gets you more, you know?
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