Originally posted by Katerpie
I remember when I commented on your first level somewhere else once the video was up.
The second level doesn't look much different from the first in my honest opinion. All it's centered on is relatively simple key jumps above muncher floors and the occasional high death block wall. I think you should innovate a bit more and not introduce the same things over and over, but if you still want to keep the same environment, maybe just find unique usages for the key in general?
I hope the next level at least differs from the second in a way
Yes, I will do puzzles in the third level will have different things from the previous ones. ;)
Originally posted by MasterKastylinos222
Okay, that's rather an abuse kaizo hack than puzzling hack. It looks pretty good itself, but every level should be way different from the previous stages. This will make the players more interested in it.
I will do this ;)