This hack graphics theme will be based on mainly Super Mario Bros. 3 but other Mario and NES titles will make an appearance in the hack. As before, the hack will consist of 7 Worlds, roughly 5 to 7 levels in each world.
Well like this idea, it feels like a homage to SMB3Mix, mixing up different Mario games. Odd you didn't hack SMB3. Anyways I think a nice nod, would be to have an SMB Special level.
This level is going to be based off something along the lines of the Minecart level in Donkey Kong Country. Except you can't control the cart, but you just gotta stay on it. if you lose the Platform you gotta start the level over as there is some areas where there is no floor under the track/line. The graphics here are not final as I will be working on a cave tileset SMB3 styled.
More screens for World 1-3. The level is coming along great so far. The Chainsaw sprite GFX isn't going to be SMW. I will think of something to set it as later on but for now the SMW GFX is just a place holder at the moment.
And I have a question, when you get to 1:18 in the video, is there another way to do the SMB1 Castle Styled puzzles where if you take a wrong path a certain area repeats itself? For now I just have a block that puts you back to a screen exit if touched.
I'm liking what I see so far! NES graphics with HDMA makes a nice combo, and it looks like the level design is pretty good from these few screenshots. But, I've got some things you should address:
1. This has to change
The original game had a separate tile for the other sides of ledges, so I suggest you use that. As it is now, it's very noticeable that it was just x-flipped.
2. Why does Mario's shirt have shading but nothing else? Not that it looks particularly bad, but it does clash with the whole 8-bit theme.
3. This part here
Having two hammer bros there in such a small space is a little overkill, and when I watched your video, it seemed you yourself didn't know how to properly deal with them and just damage boosted through. That's a bad sign, especially when the rest of the level seems fair enough.
4. Why are the clouds so worried?
I'm going to keep an eye on this back, so just keep up the good work!
1. This has to change
The original game had a separate tile for the other sides of ledges, so I suggest you use that. As it is now, it's very noticeable that it was just x-flipped.
Yeah I just flipped em lol, was rushing my ExGFX in like an hour the night I ripped these. Will be "Normal" soon.
Originally posted by The Milkman
2. Why does Mario's shirt have shading but nothing else? Not that it looks particularly bad, but it does clash with the whole 8-bit theme.
I was kinda feeling the shade on the Red, since on the NES it was just solid Red & Black. Shade feels nice!
Originally posted by The Milkman
3. This part here
Having two hammer bros there in such a small space is a little overkill, and when I watched your video, it seemed you yourself didn't know how to properly deal with them and just damage boosted through. That's a bad sign, especially when the rest of the level seems fair enough.
Yeah one will be removed, just wanted to showcase the Castle today so I could render the video.
Originally posted by The Milkman
4. Why are the clouds so worried?
You'll find out once I finish writing the story!
Thanks for your feedback too! Yeah I like the Gradient effect with the NES graphics, looks very nice as the plain color backgrounds before felt too basic.
I have a question for you: Why did you choose 8-bit theme for your hack?
Nothing against 8-bits, but 16-bit Mario and HDMA level can clash with 8-bit style.
No reason, I just chose 8-Bit. And clash? The Mario Pal, HDMA and other things seem very fine to me.
The NES neither had HDMA or 16-bit colors iirc
Obviously not, and because the hack is 8-bit/NES themed doesn't mean I am following it down to the point. I have my own plans for what is already shown so far, but thankyou both for presenting an issue about Palette and HDMA.
No reason, I just chose 8-Bit. And clash? The Mario Pal, HDMA and other things seem very fine to me.
The NES neither had HDMA or 16-bit colors iirc
Obviously not, and because the hack is 8-bit/NES themed doesn't mean I am following it down to the point. I have my own plans for what is already shown so far, but thankyou both for presenting an issue about Palette and HDMA.
I think nintendos wiiu nes remix did some stuff to the games that nes couldn't do either, I wouldn't stress over it.
Showing a little portion of the Overworld. Using Startropics Graphics as a base GFX.
How does it look so far? I think it fits in quite well in my opinion. I know there is cutoff on the corners for examples, I'm still going to draw a connector of some sort to make it look legit.
Nice overworld! The graphics seem to fit in pretty well. I don't mind the cutoff as it's fairly minor but fixing it wouldn't hurt I guess.
The hack as a whole is shaping up nicely. I like how you're not strictly following the NES style, the HDMA looks surprisingly good with the 8-bit graphics. I do think the darkness effect in the castle levels is too obscuring though, you should probably tone it down a bit.
Thanks for the feedback guys! The Overworld Screenshot, well a small portion is going to be World 1. I've been drawing out some more tiles for the overworld so maybe I got another screenshot or few for you guys! Possible Demo Release once World 2 is finished.
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