First screen: The invisible maze is a nice idea. :o
Second screen: There are a few things that could use improvement. In the rope-covered thing surrounded by note blocks, the ropes are cut off at the ends, and the note blocks surrounding them would probably do better as a normal solid block. The ledge under the normal ledge also has cutoff tiles at the end; to fix this, use extended objects 14 and 15.
Overworld: I like how every level has a secret exit. However, a few things could be improved about it. The top border uses the ledge tiles with the wall at the top; try using the tile with water at the top (tile 3). The places where the water meets the bottom of the ledge wall at a corner are lacking corner tiles. Also, the levels seem ice-themed, even though the overworld seems grass-themed. D:
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1981 Account Disabled
Location: In a dimension where Super mario world and legend of zelda a link to the past soar in the Space.
Please refrain from using words such as "dumb" when commenting on someone's hack. Only constructive criticism is necesarry. If you continue to flame people's hacks, then you'll earn yourself a 24h ban.
Anyways, It looks like you have a couple ofunique ideas there. However, the Overworld appears to be a little bit bland and... square-y. Try making it have more of a natural feel. make cliffs, highlands, lowlands, etc. The more complex your Overworld, the more impressive it becomes. However, it's good to see that you've got a lot of secrets in your hack.
As Mario Linkiejj pointed out, however, you should try to keep the levels in a submap with a consistant theme...
Location: The Good Ship Lollipop
The invisible maze idea is a good idea.Dont think I've ever seen one.But maybe you should have at least one level without a secret.Makes the game seem strange but even though finding secrets is fun,it really shouldnt be every level.But it's your hack so.You do what's best.
The level design seens good, however, the appearance of the hack is horrible, honestly. I don't want to be your "foe", I'm just being honest, this needs a lot of work. There are ledges without corners, grey cement blocks on dirt and some other things that make a SMW hack bad. The overworld also looks weird to me. Try to make your hack better, this thread must help you.
Man, your hack needs more work on it. Lack of corners on ledges, many cement blocks, and the towers are IMO too repetitive. Why the exit doesn't have the goal post? It looks weird without it. And redesign these black blocks with a yellow circle; They look bad.
Graphics need work, however the arrow on the triangle blocks was somewhat win...
Some of the level desing seems to be bad... don't worry... I can't seem to do it myself...
Overworld needs some decoration... I can make those however if you need help that is
Otherwise, keep up the good work...
Grenade1950 Account Disabled
Location: Up yours
quicksand is blue?
the third screenshot
you die if you dont get the yellow turtle shell?
why do you die?
why cant you restart the level or something because that isnt really fair.
and your new screen shot
why is the tape going through the ground tiles and grey cement blocks?
now i do like how you changed the pink running-up-wall block.
Those black blocks with the yellow X/O lines are graphical edits of black piranha plants. If you carry the koopa shell through the goal the level before, it turns into a mushroom and you grab it. It also prevents you from dying after the goal.
Quicksand is blue because it's an ice level, not a sand level. It's just a quicksand block, but it might not actually be quicksand. It might just be some substance in the mario world that functions like quicksand but is in ice levels.
The tape is going through the "quicksand" because it's a trick. If you go through the goal in the quicksand, then you die. If you go through it above it, then you don't.
And thanks about the purple triangle edit.
Edit: In the first level, there's a 1-up you can get. Here's how:
-In the coin block tower, kick the koopa shell as you would through it. Press the POW switch as you would usually.
-Go through the purple triangle from the right side. You land on a ledge. Walk along it and jump when you get to the end.
-Keep running right and you will encounter another purple triangle. Run up the wall, and you will see an arrangement of brown blocks, a bonus 1-up block, and a yellow koopa shell. Take the koopa shell and kick it on the 1-up block. Collect the 1-up.
-Go back down, run up the wall again, and the koopa shell will appear again. This time, take it with you as you go down. Run to the left and through the goal.