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Super IsCamden World (v1.3) by fancypanda98

File Name: Super IsCamden World (v1.3)
Submitted: 2016-12-13 10:17:19 PM by fancypanda98
Authors: fancypanda98
Demo: No
Featured: No
Length: 12 exit(s)
Difficulty: Kaizo: Light
Description: Named after IsCamden, this is a kaizo light hack that was made to be played without savestates. The invisible blocks are outlined, but a solid challenge still awaits. It should take about 3 to 5 hours for a playthrough. Have fun and good luck!

First of all, I like the idea of this hack and I see how you gathered inspiration from the Kaizo Mario series, but the main problem is that the levels are too short, most of them not being challenging overall. Most midpoints were completely unnecessary considering that. Don't insert them unless the level is long enough to deserve one (I'd also suggest not placing them three screens later just for the sake of consistency).

Other related issues:

> When I saw the name The Bounce House, I expected a level revolving around note blocks and other bouncing enemies, but I was disappointed when all it focused is around tons of bouncin' Chucks (and it was autoscrolling too)
> The Turtle Back could've been executed better if it focused on more concepts involving shells and koopas rather than very basic shell jumps one after another. That one coin arrow pointing to the left is way misleading since I could use the shell to cross the gap to the right without further problems overall
> The dirt in Caved In covering most of the level looks quite awkward, since it causes cutoff with the munchers and the edge corners
> House of Tubba could've been extended a little bit and had more creative setups since it's supposed to be the last level. The big boo fight was really easy - it just consisted of bouncing onto note blocks and hitting the big boo and that was all
> It's weird for the sprites to be able to stand on lava when they're not supposed to (see: boss fight of The Wendy Sprint). Replace it with spikes instead.

I suggest looking at some of our Kaizo hacks and playing a bit with blocks and sprites in order to create interesting levels and setups and be satisfied with the final product. Feel free to resubmit this once these issues are fixed.