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Layer 3 translucent Issues
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - Layer 3 translucent Issues
Pages: « 1 »
I has a Issues when use in #lm{props} (CGADSUB for Layer 3(translucent against subscreen)
in lunar magic

in Game

can someone fix this.

Jack-Edit: removed table stretch

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Userbar made by Green Jerry




First, status bar will always cut off layer 3, you can't avoid that (unless you apply something like the minimalist status bar patch).
Second, what are your settings in #lm{MARIO69}?

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Anime statistic on MyAnimeList:
400 animes completed ✓
6000 episodes completed ✓
100 Days completed ✓
... what even am I doing with my life?
first,#lm{MARIO69} Level Modes 00 JackTheSpades.
Second,I use Custom powerup made by LX5 and SMB3 p meter.
Can someone make a update version of the minimalist status bar patch
with two patches in the minimalist status bar patch.

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Userbar made by Green Jerry




You must use level mode 0E.

Explaination:
Layer 3 is only transparent to subscreen. That being said, only layer 2 is usually this if it isn't set to be interactive in the first place. Level mode 0E moves layer 1 and sprites to the subscreen to allow that at cost that objects set behind the foreground now goes behind the background too.
A similar case happen on the mist effect which is only properly transparent on said level mode.

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Okay, my layout looks ugly.
Thank you MarioFanGamer. This Thread is now closed.

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Userbar made by Green Jerry




Pages: « 1 »
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - Layer 3 translucent Issues

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