Link to submission.
For once, something pretty different.
This hack isn't an ordinary Mario game anymore: it became, instead, something totally different, yet Mario-styled. In this hack, you're one of his enemies, cheep cheep, which has to find 50 coins scattered trough one huge maze-y level. It's one of the hack which best fits the tag "exploration", and it's actually well done and fun to play too!
The level itself is indeed a bit maze-y, but it's designed in a way so that you can still orient yourself in it: the fg and bg will be the same, yes, but the arrangement of the fg will easily make you figure where are you and which zones are yet to be explored. You can indeed get lost sometime, but it's a matter of time that you learn the surrounding around you and orient yourself.
The elements that vary in each section are essentially enemies/obstacles. The way the author introduces them is very good and very well thought in each section: you get jelectros at first, then other cheep cheeps appear too, then rip van fishes, and so on. The addition of Cheep Cheep's ability also makes killing enemies and going trough the level particularly fun.
It feels like a very arcade-ish game. By chance, each live would be a token. Some small things could've been better, like avoiding some sfx issues at times with the new ability, or making the whole thing look like 100% 8-bit (aka making sfx 8-bit too, as well as other elements like the statusbar). But it's either way a very good game, something new and fresh, much different from the generic hack, which is why I want to separate this from the mass and make it featured.
What's your opinion instead? Make your reviews!
Deadline: 22nd January (reminder that extensions can be asked if needed)
For once, something pretty different.
This hack isn't an ordinary Mario game anymore: it became, instead, something totally different, yet Mario-styled. In this hack, you're one of his enemies, cheep cheep, which has to find 50 coins scattered trough one huge maze-y level. It's one of the hack which best fits the tag "exploration", and it's actually well done and fun to play too!
The level itself is indeed a bit maze-y, but it's designed in a way so that you can still orient yourself in it: the fg and bg will be the same, yes, but the arrangement of the fg will easily make you figure where are you and which zones are yet to be explored. You can indeed get lost sometime, but it's a matter of time that you learn the surrounding around you and orient yourself.
The elements that vary in each section are essentially enemies/obstacles. The way the author introduces them is very good and very well thought in each section: you get jelectros at first, then other cheep cheeps appear too, then rip van fishes, and so on. The addition of Cheep Cheep's ability also makes killing enemies and going trough the level particularly fun.
It feels like a very arcade-ish game. By chance, each live would be a token. Some small things could've been better, like avoiding some sfx issues at times with the new ability, or making the whole thing look like 100% 8-bit (aka making sfx 8-bit too, as well as other elements like the statusbar). But it's either way a very good game, something new and fresh, much different from the generic hack, which is why I want to separate this from the mass and make it featured.
What's your opinion instead? Make your reviews!
Deadline: 22nd January (reminder that extensions can be asked if needed)