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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.
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The Lunar Magic Screen Chain (Concept Test)
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2017 - The Lunar Magic Screen Chain (Concept Test)
Pages: « 1 211 12 13 14 » Link
Originally posted by Final Theory
Post

Daizo never made screen 3. Maybe I should start freeing up some screens.

I might try the even/odd thingy for the next level, but I'm not sure, I don't think we'd have that many issues witht that, and it usually gets fixed quickly, and I don't want to take away the feeling of completing someone else's screen. I'll thinkg about it though.
I was wondering that too lol
When I did screen 02 I assume that Daizo hasn't done his screen yet.

(btw you didn't add me to the level 108 list)

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2021 TRENO vibe check thread
As a suggestion to make the level creation process drag on too much, perhaps give the creator of a screen a maximum of three days to do it? I wouldn't envision it taking too long to even make one screen, but perhaps this could help clear some screens
My sprites are still missing from screen 17 level 108, the file seems to be working fine when I tested it here, is it some problem with the base patch?
I already inserted them, I didn't update the patch because I only have three new screens since the last update, that's all.
Pages: « 1 211 12 13 14 » Link
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2017 - The Lunar Magic Screen Chain (Concept Test)

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