Oh, I didn't know you had to post a link, as I read the first post the way it originally was ("you can't post a mwl, is, bps"). Sadly though, I am cleaning up my PC and Idk when I'll be able to get back on it and post a link. Sorry about that man!
Also as a suggestions, if you ever do another level after this, why not do a vertical level? That'd be kinda interesting and I think the interest is there for perhaps another level.
Wow, sometimes screen 0F of level 09 (that I made) is impossible on ZSNES (due to its emulation bugs eating block sometimes goes the wrong path), feel free to put a warning that this is broken when releasing this thing.
Not going to fix this room to handle ZSNES, because I don't know how to fix it. I don't even know how I managed to do this.
(also, you can still die if wrong path is followed due to a bug, and because my screen has Midway Point, it should be fine)
-------------------- Legacy ports zip (now that those went down because Dropbox)
@Heraga, yes, a vertical level would be nice, I guess we can use that for the next level, which I'll probably stat soon since we're running out of screens for level OA
@GlitchMr, added a warning, there' probably going to be more issues than that with ZSNES because of SA-1, but I don't think many people still use that.
@Ultrabi, oops...I didn't notice. It's inserted now (Base ROM is not updated yet). Thanks for pointing out.
Level 105 is complete now. All that's left is fixing the cutoffs at screens 10/11, 12/13 and 19/1A (the last one is because MercuryPenny designed his screen with mine in mind rather than Dragoniante's). I'd rather let the authors of those screens fix them, but if they don't show up by the next update I'll do it myself. Although I'm not really a fan of editing other's people work even if it's just small things like these.