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Consecutive Enemies Fix Patch by Ruberjig
Forum Index - Valley of Bowser - Moderation Questions - UberASM - Consecutive Enemies Fix Patch by Ruberjig
Pages: « 1 »
File Name: Consecutive Enemies Fix Patch
Submitted: 2016-12-22T14:52:19+01:00 by Ruberjig
Authors: Ruberjig
Type:
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This stops the "enemies jumped in a row" counter from increasing when you swim or climb, preventing 1up farming.
While the code seems to serve its intended function, I can't accept it because this wasn't made for the UberASM Tool (it's missing the main label and it ends with an RTS).

Quote
  1. Do not submit codes for the uberASM patch.
    The purpose of the section is to host easily insertable codes though the UberASM Tool. Hosting files for the uberASM patch may cause confusion when inserting or converting for either patch or tool, making insertion harder and generating bugs for who is not familiar with assembly.



Not necessarily a removal reason but it would be nice if you added SA-1/SuperFX support.
Also the file is a txt instead of asm. Just change the extension when resubmitting.
I would also suggest that this should probably be moved to a patch. It really makes no sense to have it in level ASM. Just hijack the "in water" and "on vine" code to reset the values.
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - UberASM - Consecutive Enemies Fix Patch by Ruberjig

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