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Wakana's C3 ports
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2017 - Wakana's C3 ports
Pages: « 1 2 »
Originally posted by Daizo Dee Von
Originally posted by DaSpongeBobMan
Can you rip the original SMW jump sound for me? I really hate the AMK one and I've asked many times but I thought maybe you could help me. Please?

Would you kindly, just, you know... STOP ASKING THIS QUESTION?! Besides, didn't you get this fixed a few months ago already? It's never going to be EXACTLY the same, and most sampled ports (mainly SNES tracks) from other games are off by a few single digits too. If you can handle that, you can handle the stupid jump sound.

@Wakana: I've kinda been waiting to see what you were going to show off this C3, and boooyy don't you disappoint me. I think my personal bias is that Brutal Mario Treasure Hunter G port simply because of how heroic and badass it sounded. The Touhou ports are always great (like usual) and it's nice to see you fixed some ARAM issues with the Koopa Road port (though I expect you were just being silly there. lol). That "Zinnaia" port was one that caught me off guard because I thought that was also Touhou when I first heard it back in Idol. Vega's theme sounds like Vega's out to take revenge against someone.

If you said you were going to release both Dancing Mad and Bloody Tears though, I would've thought you were joking (considering how they're suppose to represent certain characters or belong in other hacks). Oh man you should've waited until Sicari Remastered was released before releasing Bloody Tears since that's pretty close to completion. Regardless though, they both sound great, and if I find use for any of the ports, I'll make sure they fit the situation well.

E: Forgot to mention that other Pokemon track. Personally not the biggest fan, but then again, that could be because GBA samples just don't get to me. It sounds nice overall though.

You're right. It is stupid. I'll leave it. Sorry.

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Your layout has been removed.
Wakana I played with all three of the series LE ADVENTURE DI MARIO.
I was wondering if you're over that series by creating new hacks for Example LE AVVENTURE DI MARIO 4 and beyond
I wonder how you managed to rip the N64 and DS samples?

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100% Orange Juice Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtA3xPP3TybfqSiEn1AcX2A

VLDC9 Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtiP5de_-e6q0hSVrY37RB-.


Originally posted by MarkVD100
I wonder how you managed to rip the N64 and DS samples?

I ripped the samples from a .sf2 (some missing ones gave by ergazoobi), extracted each .wav, compressed and looped them, and converted them from .wav to .brr with this FL Studio addon.
There are many other ways, but this is the comfier imo.

Originally posted by Daizo Dee Von
If you said you were going to release both Dancing Mad and Bloody Tears though, I would've thought you were joking (considering how they're suppose to represent certain characters or belong in other hacks). Oh man you should've waited until Sicari Remastered was released before releasing Bloody Tears since that's pretty close to completion. Regardless though, they both sound great, and if I find use for any of the ports, I'll make sure they fit the situation well.

For the record:
- That version of Dancing Mad is from my hack, so I'm free to relase it on my own will.
- I asked if Eevee was fine if I submitted Bloody Tears before including it in the pack. She was fine with it since I'm the one who ported it anyways.
Thanks for the kind words too.

If everything goes well, this afternoon I'll be submitting each track in the music section.
Great job with your ports as always! Bowser's Domain (Koopa Road) sounds amazing! I laughed my ass off with the Bonus Version. Keep rocking it out like you always do.

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My 2014 Summer C3 and Winter C3 Thread is open for your viewing pleasures.
Open for music porting with MIDIs.
Click here for all my SMW ports.


*kick the thread door in*
Aye master wakana! o/
nice ports you did there :D good as expected
that vega's dark mix theme sounds nice, also I'm surprised with the songs from touhou 6 stage 4, sounds like the real thing,keep up the good job and keep working #peace -DMB
PS: almost died with the bonus
Question, why do certain songs need a specified sample group?
Hi, I'm a signature!
Hack Thread
Hack Testing Status: Available.
Layout by Koopster.
I just came for the bonus version lol

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What-A-Blast! - My WIP Super Mario World hack
**Layout by Erik557


Can I just say that you did Zinnia's theme amazingly? I mean, the part that replaces the actual song's violin is just, wow.
Originally posted by M A R I O W O R L D
Question, why do certain songs need a specified sample group?

Because the space needed for samples isn't enough with just #optimized. Sacrificing the samples needed for yoshi's sfx (thus, #noYoshi) gives me enough additional room for them.
The other alternative is to lower echo feedback, but I don't want to ruin the port like that.

Thanks everyone else for the kind words too! Posting this also to announce that all the ports (almost) are in the waiting section. Zinnia and the SM64 one were subject to small changes, make sure to check them out!
I wasn't big on your Dancing Mad port, but aside from that these ports are wonderful! Good job as always!
Pages: « 1 2 »
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2017 - Wakana's C3 ports

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