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Luigi's Epic Adventure (C3 2-levels demo)
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2017 - Luigi's Epic Adventure (C3 2-levels demo)
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Heya guys, i want to show you my very simple and short demo about my hack.
It's very simple at now because it's the first 2 levels of the first world...but in the others levels it will be better.

It's very simple, but i hope you have fun.
Feedback would be nice c:

Nice coisinha
Nice work dude, this hacks is fien, just put more munchers
Ok I gave this a playthrough and well, it's fun to play! I especially liked how unconventional your underwater level felt. If I had to guess it'd be because of the spritework: how you arranged groups of enemies, etc. Very nice work with that one. Only thing I'd suggest design-wise is to make it a bit less cramped at parts so the player has more space to move around. The grass level was nice too, although I feel like using lotuses in conjunction with those other sprites can be a bit overwhelming for a first level. Also you should probably capitalize the "M" in "Such mountains" so it matches with the other level names.

My biggest gripe with these levels is the music choices. I don't think DKC2 Gangplank Galleon fits a pure grassland level, nor does that one theme in the grass + layer 3 water sublevel in Epic Lake fit it well either.

I also don't like the color you picked for the shadow of the grass in the first level. It has too much orange in it. Try going with something "colder", like this. The underwater level also has some bad palette choices, like the brightest FG color being too saturated and the BG being too bright and using the same hue as the FG, which makes it blend with the latter. Try something like this instead. I can give you the .pal for both levels if you want.
We'll be like diamond: brilliant and persistent. ~
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Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2017 - Luigi's Epic Adventure (C3 2-levels demo)

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