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Super Nerv World by djubeduke
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Super Nerv World by djubeduke
Pages: « 1 » Link
File Name: Super Nerv World
Submitted: 2017-01-10 07:49:21 PM by djubeduke
Authors: djubeduke
Demo: No
Featured: No
Length: 38 exit(s)
Difficulty: Kaizo: Light
Description: Hey Guys,

here is a Puzzle Hack make by Zünni.
You must know really much glitches and you need all 38 exits, before you can go in the last level.
It's vanilla style.

Have fun by the playing

.ips file. Resubmit this with a .bps patch instead!
File Name: Super Nerv World
Submitted: 2017-01-11 02:41:42 PM by djubeduke
Authors: mzuenni
Demo: No
Featured: No
Length: 38 exit(s)
Difficulty: Kaizo: Light
Description: Hey Guys,

here is a Puzzle Hack make by Zünni.
You must know really much glitches and you need all 38 exits, before you can go in the last level.
It's vanilla style.

Have fun by the playing
Your screenshots are of low resolution. Take screenshots from inside the emulator and with a 256x224 resolution next time.

Some rather important quirks:
> Certain levels have tiles that act as tiles they're not supposed to. Get Wet is one of them - although the message very clearly explains that the gimmick revolves around grabbable dirt (which isn't a good gimmick honestly), there's one part where these grabbable dirt tiles were merged with the ledge. This confused me to an extent, and I couldn't proceed until I watched a really old LP which spoiled the solution.
>> ON/OFF Castle also had non-solid castle blocks, misguiding me throughout the whole level. Please don't create artificial difficulty by making tiles act other than their intended purpose!
> Speaking of misguidance, the difficulty curve is really weird. Some levels are really easy to figure out the solution, while others are really tough. There were parts I thought I did the solution but there was something else missing (sometimes I required some obscure glitch I never knew about). This is not a removal reason of its own, but I just felt like pointing it out for you to tweak the difficulty.
Also this is not Kaizo: Light for the reasons above.
>> And I gave up hope when I came across Water Fun until I watched the LP again and found out that I literally had to use the glitch where you entered a pipe 256 times for you to spawn at a different part of the level.
On the next room I also got two flowers and apparently I had to get hurt, go to the ledge above after managing to get past the pipe and wait forever just so it comes down. Don't use glitches like these - they're super annoying and bothersome to pull off. If anything, they're one of the very few instances of misguidance. Not to mention a lot of unnecessary item babysitting.
> Get Wet had a fast autoscrolling cave section which would be later replicated with almost no modifications in Scrolling Fun. Create something else entirely instead.
This level also had the big issue of not warning me beforehand that collecting all the dragon coins made me beat the level, making me waste a lot of my time.

Some minor issues:
> The goal point in The End made Mario freeze instead of walk, but when I got through the level again, it was apparently fixed somehow?
> All levels had no time limit, trapping me forever unless I selected another savestate or restarted the game. I know this is a kaizo hack, but sometimes they deserve some sort of leniency after all.

I was on the fence about this hack at first. This isn't one of the worst hacks, but at least it had tons of effort. My advice is to fix up the difficulty so it doesn't misguide the player and check every section of the level to see if it actually complies with the difficulty you went for. Thanks for your time, and I hope you take everything I said in consideration.
Pages: « 1 » Link
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Super Nerv World by djubeduke

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