
Alyssa's Unlikely Trap v.785a download
AUT Discord (created for speedrunning, but I now post previews/progress on Discord instead)
(Note: This thread always contains the latest public release. If you'd like to link to AUT, please link to the thread or Discord, not the direct download.)
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Welcome to Super Mario World! Wait... this is SMW... isn't it? Something's not right here...
Alyssa's Unlikely Trap is a darker, alternate-timeline retake on the original SMW. You can expect it to vaguely retain the original SMW locations and gameplay, but... corrupted, in many ways. (Just who is this mysterious Alyssa the Boo? Tee hee hee...)
While there is a bit more storyline than your average Mario game, this is still primarily a level design hack. Features include:
- 7 worlds with 95+ exits to explore
- A variety of secret exits to find-- about half the levels have secret exits!
- Over 320 Dragon Coins to collect. Save your best Dragon Coin count by bringing them to any exit, then unlock hints and bonus challenges with your total count! If you can find the bonuses somewhere top secret...
- Extensive sprite remapping to allow for rarely-seen combinations of vanilla enemies
- Tweaked bosses to provide a suitable challenge, yet retain the familiar SMW behavior
- Autosaving whenever you regain control on the overworld
- Game overs don't cost you any progress (they just reset your score/coins/bonus stars/etc.)
- Taking a hit as fiery/caped reduces you to super, not small
- Faster overworld movement and death animation
- Reset midpoints by pressing Select+L on the overworld
Enjoy!
- Zeldara109/Karisa
P.S. It might seem a bit strange to release a demo with this many exits, but I needed it for the motivation. And the testing. Feedback on the first two demos has been so productive that it's worth releasing more.
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Preview videos:
1-A: https://www.youtube.com/watch?v=ofvup-LS0AE
5-5: https://www.youtube.com/watch?v=M7Q5_iXkRMk
6-3: https://www.youtube.com/watch?v=IV8iki-XM3A
7-1: https://www.youtube.com/watch?v=pqdBWwOFbMg
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Changelog:
v.777 (2019-7-10)
- demo 3 release!
v.777a (2019-7-11)
- fixed a layer priority error in 2-7 3/3
- fixed dragon coin item memory in 6-A
v.777b (2019-7-13)
- fixed 1-3 having only a single checkmark when you've cleared both exits
v.778 (2019-7-14)
- fixed TSA's midpoint sometimes activating itself even when you don't touch it
- fixed dragon coin item memory in 2-B and 5-C
- fixed a cutoff wall visible by screen-scrolling in 6-1
- fixed an oddity that could cause cape flight to be preserved through doors (beyond the normal glitch, which should still function as usual)
v.778a (2019-7-16)
- removed one Big Boo from 7-4 since spawning 3 Big Boos at once would cause sprite tiles to vanish
- adjusted a moon
v.779 (2019-7-18)
- re-added HELP! text in intro, which had been accidentally removed
- fixed discolored dragon coins in 6-6 3/3, ! blocks in 7-7 3/4
- fixed unexpected damage while riding a mole in 7-1 secret
- fixed non-functional orange ! blocks in 7-3 final room
- adjusted some red ! blocks in 7-5
- enemy adjustment in 7-6, 7-7
v.783c (2019-8-4)
- revamped 7-7 to have a difficulty more appropriate after previous world climaxes
- clarified a message in 2-A
- several tweaks to 3-3 secrets
- increased timer in 6-B and 7-A
- adjusted puzzle in 4-B and 7-C
- removed an unintended red herring from demo 3's bonus
- removed an invisible net tile from TSA
- post-Bowser room's pit no longer can kill you
v.784 (2019-8-11)
- several more adjustments to 7-7 1/4
- fixed a chance of softlock resulting from .783c's post-Bowser pit change
- globally applied the invisible ceiling to all rooms with vertical scrolling, for consistency, since it was missing on a few rooms
v.785 (2019-8-13)
- enemy adjustment in 6-6, including making Larry slightly easier
v.785a (2019-12-23)
- fixed a freeze from pausing the game the moment Peach touches the ground after Bowser (hopefully)
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Advynia: a Yoshi's Island editor - Alyssa's Unlikely Trap demo 3