Here's a few things I found while playing this level:
As a general note, the level uses mounty moles, but since it's in Yoshi's Island, they take more time to appear, should we leave it like that or change it so they appear normally?

It's really boring to wait for the P-switch to end here.


In the first screenshot, you can barely see what's going on down there. Also, it's almost impossible to get through this area without getting hurt.

This is probably the hardest area in the level. Although the midpoint is just before this and there's a mushroom and a Yoshi, so maybe we can let it slide?

These are the transparent blocks that are hittable from bellow. Is there any reason for this, or can I just make them act as 130?


If I have Yoshi with me, I can take this springboard. Also, it's very unlikely, but if I remove the springboard and don't have Yoshi I can get stuck there (I don't think the latter is that importantt, but I though it was worth mentioning). Also, that cannon doesn't shoot.


Blind Jump. And yay for skipping parts of the level. Also, if I don't skip that part it's a really hard segment, but not as hard as the ones with the pitching chucks.

Remeber the springboard from earlier? If I take it here, I can use it to go up and skip this puzzle. I can even take Yoshi with me (it's not that easy since there's the volcano Lotus, but it's possible). Also, I think there's too little space for big Mario here.


What's this P-switch for? Also, another bling jump

Ah, I guess that's what it's for, I didn't find another P-switch here so I asume it's for this. That's nice, I like how the level uses something from a previous screen for a later screen.
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