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Tip: Create a fair "difficulty curve" - that is, start off easy and then get gradually more difficult as the hack progresses.Not logged in.
[FINISHED] Level 9: The Cave
Forum Index - Sunken Ghost Ship - Old Contests & Events - Screens Project - [FINISHED] Level 9: The Cave
Pages: « 1 2 »
Description

A vanilla cave that uses layer 3 rocks background, but no layer 2. No gimmick.

Level Info

*Level number: 09
*Level mode: 00
*Vertical scroll at will
*Music: Cave Drums
*Time: 0000
*Sprite Memory 10
*FG/BG GFX settings: 3 (Underground 1)
*Sprite GFX settings: 3 (Underground)
*BG Scrolling: H: None, V: None
*Total screens: 1F

Screens

00 - Samario*
01 - Green Jerry*
02 - Katerpie*
03 - MarioFanGamer*
04 - Erik557*
05 - Heraga*
06 - G.D.*
07 - Koopster*
08 - Daizo Dee Von*
09 - Aeon*
0A - Lui37*
0B - snoruntpyro*
0C - white_moth*
0D - Ultrabi*
0E - LHB*
0F - GlitchMr*
10 - KDeee*
11 - RanAS*
12 - Final Theory*
13 - OneOf99*
14 - Heraga*
15 - Ultrabi*
16 - Falconpunch*
17 - Lazy*
18 - LHB*
19 - Torchkas*
1A - Luigi_Fan*
1B - Green Jerry*
1C - Pseudogon*
1D - Ruberjig*
1E - Kenny*
1F - rcx*
can I claim screen 19?

--------------------
Najeraldo, this may look strange but, can you please remove screen 14?
Because it's at the EXACT side at my other screen, and screen 14 isn't very good tbh.

--------------------
~Ultrabi

One day I'll make a layout...
I guess I take a shot at screen 3.

--------------------
Okay, my layout looks ugly.
Originally posted by Ultrabi
Najeraldo, this may look strange but, can you please remove screen 14?
Because it's at the EXACT side at my other screen, and screen 14 isn't very good tbh.

Alright, it's done.
Looks like it's done pretty quickly.



Here is also a small tip for future players: Don't bother with the first screen too much.

--------------------
Okay, my layout looks ugly.
I was wondering if this level really needs those random blarggs through the level.
Can I have screen 1F?
On here it says that 13 isn't inserted, but it is in the base rom. Shouldn't it be marked?
Eh...I probably forgot to mark it when I made this thread. Fixed.
I'll claim 14
With the submitting of my own screen, the level is complete!



download it here. I'm sorry that this is an outdated version of the level but copy pasting it should be fine. And I'm also sorry that I didn't really use an actual upload site for this but I am in a hurry :P
Only one screen left for this level. I'll give it some Torchkasian minutes, that is, until Friday.
http://bin.smwcentral.net/u/15209/Cave19.mwl

I think this level needs some readjustments at parts, by the way. I don't know how you feel about that. It should be in consult with other users of course.

--------------------
So is the level technically finished by now?
Yes.

And yes it needs some polishing, some of the floating blaargs are nearly impossible to dodge.
I finally got around testing this.


This Blargg is really hard to dodge.


You have to catch this platform in the air, I'm not sure if I like it.


Also the platform from before makes the one from here disappear.


If I go here, it's a blind jump to come back.


RIP layer 3 (although if this isn't the first level, and all levels aren't open from the beginning it shouldn't matter)


This is what happens when you put a Yoshi and a blue shell in the same level.


These are hard jump for Big Mario/Mario on Yoshi


This jump is nearly impossible to do.


I can't get through here. Am I supposed to glitch through these blocks?
I still think that all those random blarggs should be deleted, at least those ones aren't on lava
Originally posted by Najeraldo
I finally got around testing this.


This Blargg is really hard to dodge.

With good timing it shouldn't be hard, but as it's loaded after the others it's even harder, but I don't feel that this should get removed.

Originally posted by Najeraldo

You have to catch this platform in the air, I'm not sure if I like it.

You could add 2 platforms or a slope, it would help a lot.

Originally posted by Najeraldo

Also the platform from before makes the one from here disappear.

Answer in the previous quote.

Originally posted by Najeraldo

If I go here, it's a blind jump to come back.

It's a memorization practice,there's the red switch down there where the player should go.

Originally posted by Najeraldo

RIP layer 3 (although if this isn't the first level, and all levels aren't open from the beginning it shouldn't matter)

At least there are no podoboos.

Originally posted by Najeraldo

This is what happens when you put a Yoshi and a blue shell in the same level.

Supah cheat #w{xD}
But seriously you could add a "no yoshi" part (or one that you stack him on a block and only take him later, like yi on the morphing parts)

Originally posted by Najeraldo

These are hard jump for Big Mario/Mario on Yoshi

In the fiirst one you're supposed to go downwards, although the lack of ground will kill you, and the second there is a bridge down there (yoshi should be kept on that area if needed)

Originally posted by Najeraldo

This jump is nearly impossible to do.

Agreed, you could set the flying blocks higher.

Originally posted by Najeraldo

I can't get through here. Am I supposed to glitch through these blocks?

Nope, there is a multi coins block (also marked with a blue coin) of where you should step to activate the eating block.

--------------------
~Ultrabi

One day I'll make a layout...
Pages: « 1 2 »
Forum Index - Sunken Ghost Ship - Old Contests & Events - Screens Project - [FINISHED] Level 9: The Cave

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