After playing the level I have to say it was way better and fair than I expected, but still has some flaws, so let's get to it:
To get started (I didn't take a screenshot of this), but, even after being toned down, the first obstacles was too easy for being...well the first obstacle in the level, so I might remove some of the magikoopas magic.
Enemies not appearing.
These areas are too narrow for big Mario. Especially the first one.
Slowdown in these areas. Glitchmr said the portable springboards might be causing this, so I'll probably place a door at the beggining of the level.
Blind jumps into the lava, also the platform gets out of the line guides in the second one. And speaking of platforms out of line guides
And some random issues:
-The coin block next to the shooter looks weird
, especially when it shoots.
-This could probably use a coin guide
felt empty, the only enemie was a dry bones, it would be nice to have some more sprites in this area.
-I'm not a fan of the narrow space here
-I don't think I'd risk it for a 1-up
, but it's optional, so I might leave it.
-Even with a cape, this part
was really hard and I got hit. Without it's even harder, I might more the pipe a bit to the left to make it easier.
I'll be fixing these issues soon and post a new mwl here. In the meanwhile, let me know if you found something I didn't point out.