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[FINISHED] Level 108: The Mountain
Forum Index - Sunken Ghost Ship - Old Contests & Events - Screens Project - [FINISHED] Level 108: The Mountain
Pages: « 1 2 »
Description

A vanilla mountain level, goes from bottom to top. No gimmick.

Level Info

*Level number: 108
*Level mode: 0A
*Vertical scroll at will
*Music: Piano
*Time: 0000
*Sprite Memory: 10
*FG/BG GFX settings: E (Undergounrd 3)
*Sprite GFX settings: 2 (Mushroom)
*BG Scrolling: H: Variable, V: Slow
*Total Screens: 1B

Screens

00 - Najeraldo*
01 - Falconpunch*
02 - Shiny Ninetales*
03 - LucasRCD*
04 - Final Theory*
05 - Katerpie*
06 - GlitchMr*
07 - Najeraldo*
08 - KDee*
09 - Green Jerry*
0A - white_moth*
0B - Centipede*
0C - Luigi_Fan*
0D - LucasRCD*
0E - Erik557*
0F - Ultrabi*
10 - Orphen Or.WaRM*
11 - LucasRCD*
12 - Green Jerry*
13 - MarioFanGamer*
14 - Shiny Ninetales*
15 - Pseudogon*
16 - Mathos*
17 - RanAS*
18 - Ultrabi*
19 - Hobz*
1A - Lazy*
1B - Erik557*

tried to match the janky style of the surrounding screens
Looks like this level doesn't pull any punches. That hole in the wall is to keep a sliding koopa from glitching out >_>

--------------------
im dying of hyperbole
Can I have screen 0D? #ab{:)}
I'll take the ending screen. Is it a goal sphere or a goal tape?
Hi, I'm a signature!
Hack Thread
Hack Testing Status: Available.
Layout by Koopster.
If you mean the final screen, that would be screen 00, and it's already taken and done by me.
oh, then i'll claim screen 07 then.
Hi, I'm a signature!
Hack Thread
Hack Testing Status: Available.
Layout by Koopster.
Reservo la 10
I claim 14

Edit: done!

I'd like to claim screen 11, if that's okay with you.
A change of scenery is always nice.

I play forum games and draw furries. I'm mostly active on Discord and Twitter.
Added.

btw, don't edit your post for posting your screen because it's likely I won't see it. It's easier for me if you double post, or tell me elsewhere if you need to edit it.
And I guess, I'll create another screen – I'll take screen 13.

--------------------
Okay, my layout looks ugly.

Originally posted by MarioFanGamer
And I guess, I'll create another screen – I'll take screen 13.

No!!! You take my screen :(

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Click here to check out my CLDC entry (video)
Layout by Koopster
Originally posted by PMH
Originally posted by MarioFanGamer
And I guess, I'll create another screen – I'll take screen 13.

No!!! You take my screen :(

Well...it's first come first serve.

Don't worry though, I'll free some of the screens in this level (and others) if they don't get done soon(tm).
Okay, done:


--------------------
Okay, my layout looks ugly.
108 - Screen 10 // TERMINADA

- IMG SCREEN ZERA
- SCREEN MWL
I just received LucasRCD's screen through Discord.



With this, there's just two screens left for this level.
I made screen 07, just to finish this level.



It's a bit empty, but I wanted to made a little maze thing. Also, the rocks from the digging chuck can reach you in the secong floor.

With this the level is done, so I'll udpate the base ROM in a few minutes and I'll test this level soon.
All right, so let's see...


Glitched graphics with the lava, is there a way to make those splashes dynamic?

If I try to jump with my springboard on the bone (which is the lowest visible platform from bellow) I'll probably get hit by this muncher.


This jump can take over 10 minutes to perform, if you're lucky. Also, there's a bit of slowdown here.


This part is tricky; I want to remove the munchers from the pipe.


The Chuck clipped through the wall. Also, I don't think we need that star.


Reminder to self: Bill cannons don't work in this level.


If I kill the chuck, I can no longer proceed. Also, that goomba above is a bit tricky.


The plant that's supposed to appear from this pipe probably got stuck in the ceilling.


Great, now I have to wait for the P-switch to end.


The mushroom goes directly into the munchers.


Speaking of plants that get stuck in things...


This part is really tricky.


Slowdown here.


It's not shown in the screenshot, but it's possible to clip through that block.


According to Lunar Magic, there was a platform there.


Not sure why that fish is there, that didn't happen the last time I tested that screen.

Sorry, for long the 2012 removal log style post, but I was too lazy to use another format.
Originally posted by Najeraldo

This jump can take over 10 minutes to perform, if you're lucky. Also, there's a bit of slowdown here.

It should be noted that this isn't really the fault of the screen creator. Have you noticed the bullet bill cannon? That is supposed to shoot a bullet bill. Supposed. Unfortunatelly, PIXI seems to have a glitch where it doesn't load or run a vanilla shooter sprite (at least bullet bill cannons).

That means...
Originally posted by Najeraldo

Reminder to self: Bill cannons don't work in this level.

... this is less a problem of the level but rather with PIXI. Try to go in level 105 and look if the cannon doesn't suffer from the same problem.

--------------------
Okay, my layout looks ugly.
Originally posted by MarioFanGamer
... this is less a problem of the level but rather with PIXI. Try to go in level 105 and look if the cannon doesn't suffer from the same problem.


This is because sprites despawn in vertical levels when they go offscreen vertically, and Bullet Bills only move horizontally. That's about it.

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Legacy ports zip (now that those went down because Dropbox)
Pages: « 1 2 »
Forum Index - Sunken Ghost Ship - Old Contests & Events - Screens Project - [FINISHED] Level 108: The Mountain

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