All right, so let's see...
Glitched graphics with the lava, is there a way to make those splashes dynamic?
If I try to jump with my springboard on the bone (which is the lowest visible platform from bellow) I'll probably get hit by this muncher.
This jump can take over 10 minutes to perform, if you're lucky. Also, there's a bit of slowdown here.
This part is tricky; I want to remove the munchers from the pipe.
The Chuck clipped through the wall. Also, I don't think we need that star.
Reminder to self: Bill cannons don't work in this level.
If I kill the chuck, I can no longer proceed. Also, that goomba above is a bit tricky.
The plant that's supposed to appear from this pipe probably got stuck in the ceilling.
Great, now I have to wait for the P-switch to end.
The mushroom goes directly into the munchers.
Speaking of plants that get stuck in things...
This part is really tricky.
It's not shown in the screenshot, but it's possible to clip through that block.
According to Lunar Magic, there was a platform there.
Not sure why that fish is there, that didn't happen the last time I tested that screen.
Sorry, for long the 2012 removal log style post, but I was too lazy to use another format.