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Level themes/gimmick discussion thread

Considering how complex the screens can get with line guides, maybe 14 hex screens?
The tileset is done:



Any thoughts, suggestions, etc. before we start the level?
This patch maybe?
It could give a really good gimmick to the level, but the problem is that if not converted to UberASM it might affect the other levels.
And it would be pretty cool to work in with this patch imo
Out than that everything seems nice and promising #smw{;)}
~Ultrabi

One day I'll make a layout...
Please no sprites on platforms, keep this hack feeling vanilla.
Originally posted by ft029
Please no sprites on platforms, keep this hack feeling vanilla.

Alright then.
But I just offered that as an option because I don't like too much vanilla, maybe it's because I'm dumb and forgot that this collab has the point of being vanilla lol.
~Ultrabi

One day I'll make a layout...
Not everything has to be vanilla. I put that as a rule during C3 to make it simple, but I'm not against using custom stuff for the main levels. That said, if the majority wants to keep it vanilla we'll keep it that way.

Regarding sprites on platforms, I like the idea. It would ruin the light question blocks used in some levels, but that can be replaced with sprite only pass blocks.
Yeah, I'd love to have sprites stand on platforms so there's more enemies that would be a threat to the player.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
I'd be down if it was only for one or two levels, but I don't think that's possible. It's kind of a big change to the physics.
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I'm pretty sure it can be converted to UberASM, but if we use it, it's better to just have it in every level for consistency sake. It would be weird to have something like "hey, sprites can walk on platforms in this level, but not in that one".
Sky level is open

The other level ideas are:


-Ghost house with no gimmick
-Castle with layer 2 falls
-Rising tide level
-Lakitu cloud level
-Autoscroll level
-Layer 2 sing/rise level
-Skull raft level (level 09 already uses skull rafts, but I'll leave this one for thought)

Any oppinions on these?
I think we should start with ghost house or autoscroller. Some others seem very dependent on the screens before them, would take some planning or maybe doing 1 screen at a time in order. Lakitu cloud might be ok for a short level.
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we definitely need a forest level. I looove~♪ forest levels!

if we were going to design a level with a custom resource, I'd vote On/off blocks. they're cliche as hell, but would add an extra layer of challenge in designing because you'd have to take the on/off status of the previous screen into account when designing.


how about like a contest for a Wendy/Lemmy fight. We can all design a boss room, and then Najeraldo can pick their favourite one and put it in as the final boss!!
ask me if i give a f*ck...
Originally posted by Hobz
how about like a contest for a Wendy/Lemmy fight. We can all design a boss room, and then Najeraldo can pick their favourite one and put it in as the final boss!!

Yeah this. I support this
Wendy/lemmy aren't that customizable. I think it would be better if we use the big boo boss, we can use the one that hurts you so the fight won't be that easy.
big boo does make more sense yea
ask me if i give a f*ck...

What about a level has every brothers, like hammer bro, boomerang bro, shell bro, bomb bro, fire bro, ice bro,etc...
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My hacks:
Bowser's Castle (finished)
Bowser's Castle 2 (finished)
Super Mario World - Mushroom Revolution (Work in progress)
Layout by Koopster
I'm not sure if we'll have enough GFX space for all the projectiles, but I like the idea.
btw can we keep level names as their number? I like that a lot more than thinking of actual names

So just keep them Level 108, Level 106, etc., and just let the player play them with no idea of what to expect
ask me if i give a f*ck...

Download fire bro and ice bro at here. Hammer bro, boomerang bro, shell bro, bomb bro are in Spritetool
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My hacks:
Bowser's Castle (finished)
Bowser's Castle 2 (finished)
Super Mario World - Mushroom Revolution (Work in progress)
Layout by Koopster
Originally posted by Hobz
btw can we keep level names as their number? I like that a lot more than thinking of actual names

So just keep them Level 108, Level 106, etc., and just let the player play them with no idea of what to expect

i second this notion
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