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Level themes/gimmick discussion thread
Forum Index - Sunken Ghost Ship - Old Contests & Events - Screens Project - Level themes/gimmick discussion thread
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This is still something that exists, right?

Sorry, for the delay, I wanted to do this for a while, but I could hardly find any time last week.

I inserted the bro in the base ROM:



(The palettes for the ice and shell bros may change)

These are the current graphics for the level:



I don't think we need more enemies than that, but suggestions are welcome.

About the level naming, I guess it's okay since they're levels done by several people. I really want to name level 107 "kaizo castle" though
Originally posted by Najeraldo
About the level naming


Every people put one letter in the level name *shot*

I think it could be the classsic 1-1, 1-2 or something, or just specify the gimmick on the level, as "Clouds with Guidelines" or "Hammer Brothers Level" or something like that. Just give the number of the level is ok too
Layout made by MaxodeX
2021 TRENO vibe check thread
Maybe something like, First level, Second level, Third level, etc since I don't think this hack will be divided by worlds.
I didn't want to start the next level before we had another one, but this is been very inactive lately so we might as well start now to regain some activity.



I'm suggesting these settings:

*Level number: 109
*Level mode: 00
*Vertical scroll at will
*Music: Piano
*Time: 0000
*FG/BG GFX settings: (Not important)
*Sprite GFX settings: (Not important)
*BG Scrolling: H: Variable, V: Variable
*Total Screens: 18

The FG will be the default grassland with the palette above. I think this level should be harder than the sky one so that's why I'm giving it more screens.

I'll update the base ROM and start the level on Friday, so you can suggest changes/features until then.

BTW: There's a discord server for those who don't know yet.
My only suggestion is maybe change the BG palette. Doesn't look bad at all, but there are better options

And taking advantage of the post, what about an ice themed level with the Translucent Level setting? It's a bit underused and I think would be fine to use in this hack
Layout made by MaxodeX
2021 TRENO vibe check thread
I wanted to use a BG palette different from the FG, but I guess it didn't work out. I'll just use the green palette, then.

And yeah, I don't know how I didn't think of a translucent level before, but we should definitely do that.
Well, since the idea of using the Mega Man Vertical Scrolling patch has been discussed before, how about a Mega Man-styled level? Hell, how about a recreation of the vertical portions of Quick Man's stage? It'd be a bit tough to do such a thing, but it'd be really cool. As for the lasers, well, we can always replace them with Bullet Bills being shot from cannons.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

There are only two open levels right now, so we should open a new one. These are the current level suggestions:

-Ghost house with no gimmick
-Castle with layer 2 falls
-Rising tide level
-Lakitu cloud level
-Autoscroll level
-Layer 2 sing/rise level
-Skull raft level
-Level with ON/OFF blocks
-Vertical level with megaman-style scrolling

Which one should we go with next?
I'd like the Ghost House level or the ON/OFF blocks leve
Layout made by MaxodeX
2021 TRENO vibe check thread
Mega Man Scrolling. In case of emergency the ON/OFF level is fine.
Originally posted by Discord
Najeraldo - Yesterday at 8:08 PM
http://smwc.me/1420260
So, we're going with the ON/OFF level next?
Shiny Ninetales - Yesterday at 8:09 PM
it'd be good
LucasRCD - Yesterday at 8:09 PM
Sure


ON/OFF it is then, after that I'd like to go with the megaman one.

Other than the ON/OFF block gimmick, any suggestions for the settings? Hobz suggested a forest in the same post where he suggested the gimmick, although they were two different suggestions, so we can go with that or we can go with something else.
Switchable bullet bill shooters similar to some of the bazooka enemies in DKC3? That's at least an option. Other then that, ON/OFF thwomps or platforms might be an option too, although that requires some indirect communication between each participant.
As for the setting, I think a factory would be a good place for the level to take place in.

As for gimmicks related to ON/OFF blocks, water that switches its act-like and appearance to lava and vice versa would be pretty interesting.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

I think that the ON/OFF gimmick would be good with a extended Switch Palace tileset or something like that
Layout made by MaxodeX
2021 TRENO vibe check thread
ON/OFF thwomps could work, I can think of various "Hit the switch before you get squashed" scenarios, it's probably harder to design those in a single screen but that's part of the challenge. I think I'll pass on the bullet shooters though, those things are really slow, so you don't really need to hit a switch to pass them.

I like the water/lava block idea, btw. I'd also add a block that swaps from 12F to 25 depending on the ON/OFFF state.

As for the setting, a factory would be fitting, but I like Shiny Ninetales' idea more. Maybe we could combine the swtich palace tileset with the castle one. Of course this is just my opinion, so if you guys would rather go with the factory, that's fine with me.
Originally posted by Najeraldo
I think I'll pass on the bullet shooters though, those things are really slow, so you don't really need to hit a switch to pass them.

Or we make the shooter shoots more frequently. That's an option too.
^I'll see what can be done about that, although I couldn’t find a bill shooter that worked with the ON/OFF switch.

In other news, I got the thwomps and the tileset:



I'll insert the blocks later, you can still give suggestions.

Btw, are we going to stick to the castle spriteset or if there any enemy (not necessarily ON/OFF controlled) that you would like to use in the level? The other castle already uses this spriteset, but it's a vertical level, so it's not a complete repeat.
I modified Davros' normal shooter to make it shoot faster and ON/OFF controlled, but after talking with LucasRCD in Discord I decided against using it:


(Left: shoots every 5 frames / Right: shoots every 10 frames)

The shooter is an easy infinite life farmer and putting more than one together or combining them with other enemies will cause it to stop shooting sometimes. The 10 frames one gives less problems, but I still decided against it.

Instead, we thought about using ON/OFF controlled lasers as blocks, pretty much like regular ON/OFF blocks, but they will also hurt you.

Also, we thought about making a separate level that uses all types of bills (Homing bills, diagonal/vertical bills, giant bills etc.), in the future.

I'll have this level open for claims next Monday (not tomorrow) at most, in the meanwhile keep the suggestion coming. Right now we have:

-ON/OFF Thwomps
-ON/OFF Water/Lava
-ON/OFF Lasers

I still need to work on the palettes for the ON/OFF water/lava and I want to exanimate the switch palace ground so it changes color when the switch is hit. Also, no regular ON/OFF blocks since the lasers would make them redundant.

For the length, I was thinking about giving it a sublevel so we could have two F screens rooms.
Fine, I agree with everything, let's wait until next Monday :)
Layout made by MaxodeX
2021 TRENO vibe check thread

Can we use ON/OFF pipe?

-------------
My hacks:
Bowser's Castle (finished)
Bowser's Castle 2 (finished)
Super Mario World - Mushroom Revolution (Work in progress)
Layout by Koopster
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Forum Index - Sunken Ghost Ship - Old Contests & Events - Screens Project - Level themes/gimmick discussion thread

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