Tip: You can use Lunar Magic's Overworld Layer 3 Editing system to edit or create your own layer 3 images (castle bricks, fish, rocks) and apply unique effects per level via the Layer 3 Bypass in the main editor.
Basically I avoided using most of the enemies used in Morton's Castle considering that's where the game introduces it's thwomps, thwimps, and drybones. Of course, I used only Koopas and the Ball n' Chain to make it so the Ball n' Chain is first introduced in this fortress... but the level is more focused on Koopas.
Also has a secret exit.
How to get secret exit (for those who are stumped):
Take a shell to the end of the first area, and hit the turn block that's above the door. This gives access to the Silver P-switch, clearing away the munchers to the next door. Next, hit the Blue P-switch and find the Blue Shell. Afterwards, hit the [?] Blocks that are at the top of the screen until you gain a key. Afterwards, just climb the [?] Block "stairs" and get the secret exit.
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Location: Montana, USA
Last seen: 10 hours, 10 minutes and 40 seconds ago
You'd think I'd learn that reading TVTropes when it's already bedtime and I have a time-sensitive task to complete is a bad idea, but nope. I'm sure I could have done better with this, but meh, not like I've ever had a shot at winning a level design contest anyway. Have a bridge fortress. (Why would it be "cookie" when there is only one "cookie" level and three bridge levels?)