Tip: Make sure that ALL exit-enabled pipes, doors, etc. have a screen exit defined, or they'll take you to Level 0, the "endless" bonus game. Unless Start+Select is enabled, the only way out of it is to reset the game.
EDIT - V1.1 - Fixed Dragon Coins to not be on subscreen boundaries.
V1.2 - Moved the Banzai bills by 1-2 tiles where you have to take cover in the underwater segment.
-------------------- On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.
Basically I avoided using most of the enemies used in Morton's Castle considering that's where the game introduces it's thwomps, thwimps, and drybones. Of course, I used only Koopas and the Ball n' Chain to make it so the Ball n' Chain is first introduced in this fortress... but the level is more focused on Koopas.
Also has a secret exit.
How to get secret exit (for those who are stumped):
Take a shell to the end of the first area, and hit the turn block that's above the door. This gives access to the Silver P-switch, clearing away the munchers to the next door. Next, hit the Blue P-switch and find the Blue Shell. Afterwards, hit the [?] Blocks that are at the top of the screen until you gain a key. Afterwards, just climb the [?] Block "stairs" and get the secret exit.
-------------------- Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.
Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.
You'd think I'd learn that reading TVTropes when it's already bedtime and I have a time-sensitive task to complete is a bad idea, but nope. I'm sure I could have done better with this, but meh, not like I've ever had a shot at winning a level design contest anyway. Have a bridge fortress. (Why would it be "cookie" when there is only one "cookie" level and three bridge levels?)