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Help porting an smb3 hack.
Forum Index - SMW Hacking - SMW Hacking Help - Help porting an smb3 hack.
Pages: « 1 » Link
So aquired permission to port Alan Jacobs smb3 3 A new journey to smw. But obviously thats alot of work. I only have unpolished levels made right now so I'm not showing screens.
I've mostly recreated smb 3 physics.
I need help with overworlds, their music, recreating the levels, 16biting his custom graphics etc. It aims to be all-stars like. Any interested please let me know.

You mean, remake the hack in SMW, totally?

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yep, we aim to make an all-stars experience, but in smw.
in the all stars section, there is a tool to port levels between NES and SNES SMAS if i recall correctly
Hi, I'm a signature!
Hack Thread
Hack Testing Status: Available.
Layout by Koopster.
hmm. I haven't seen it. Smas smb3 levels hold less objects because it uses backgrounds, I think this might be a proplem. Then editing the maps finding one of few who actually know how to put music in.
There is alot of info out there but some is for headered roms some not, then to mix it up more different versions. It's a mess. The rom map here is organized nicely, but there isnt enough info yet.
I have tried using mi3 to import levels, which requires a headered rom, but no success. smwc will be using non headered(someday)
This is why I've chosen smw. Of course if such a tool really exsist I would be open to try it. Can you link it, I cant find it?
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