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SMW: special ice adventure
Forum Index - SMW Hacking - Works in Progress - SMW: special ice adventure
Pages: « 1 »
Link. so, what do you think?
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Layout by Koopster.


Slight cutoff / The inner ledge that you can't pass through looks weird

The 3UP Moon following this segment is really easy to obtain, especially when you give the player a cape right before.

The first level feels really plain, and I'm not really challenged a lot as a player. Special levels in SMW always relied on some gimmick, so that's what I was expecting, but you didn't focus the first level on anything.

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Somebody really likes 3UP Moons. And this one is also awfully easy to get.


On Off Switches look really weird as a decoration, plus, like the giant red archway which I'm standing on, it clashes a lot with the atmosphere of the level.


Back and forth item babysitting isn't really fun but the main thing here is that you don't even require to use the springboard, as you can grab the P-switch with enough momentum.

This level was basically just a tiny puzzle and that's it, not really interesting either.

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The third level isn't meant to be slippery ?
Although given the tight precision you must have in this spike festival...

Am I supposed to just wait 40 seconds for all the Koopas to walk through the corridor if I don't have a cape ? Doesn't really make it very interesting.

What's the point of those "strech" blocks ? They seem really useless.

And that level was awfully short, not even a midpoint or an underlying gimmick.

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What. ... Oh I was supposed to have a cape still, huh?


God. Are you actually able to play this level and enjoy it ?
Did you test it with savestates ? Rewinds ?


This jump is also incredibly annoying to do, as it requires you to tap very lightly the spin jump button, and even then, you die two times out of three.
Like, took me 10 tries with tools to get this obstacle without taking a hit and losing my cape.


The "pit" on the left has no function?

The boss room with Ludwig (didn't that say Iggy on the level selection anyways?) makes me drop to 5FPS wtf is going on here.

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Well huh, that was a pretty weird experience to say the least.
Originally posted by Spy

This jump is also incredibly annoying to do, as it requires you to tap very lightly the spin jump button, and even then, you die two times out of three.
Like, took me 10 tries with tools to get this obstacle without taking a hit and losing my cape.

I think you might need to lightly run over that gap without jumping, tho precision around spikes as a main gimmick doesn't really sound appealing.

Also, IDK if I'm missing something obvious since the above poster apparently got it to work but I'm getting 'Bad checksum' followed by failing to load, and I'm using the 'SMWorig' in some sysLMrestore folder.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver
Also, IDK if I'm missing something obvious since the above poster apparently got it to work but I'm getting 'Bad checksum' followed by failing to load, and I'm using the 'SMWorig' in some sysLMrestore folder.

Which emulator and version do you use? This doesn't happen with me.

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YouTube
snes9x 1.53

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Use v1.54, because the ROM's size is expanded to 6MB, and because it's a SA-1 ROM.

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YouTube
Originally posted by Sokobansolver
I think you might need to lightly run over that gap without jumping, tho precision around spikes as a main gimmick doesn't really sound appealing.


Nope, tried it, you just end up on the spike, even with some momentum.

Oh and I used my old dusty version of Zsnes, that apparently has no issues running it (except with the Ludwig Battle that makes the FG dissapear and makes me FPS kill themselves)
I downloaded 1.54 and it works now.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
oh, that trap.
go over it holding B (if you have a cape).
6MB rom to trip up old emulator users tbh
as for the level, did it no saves/rewinds
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Originally posted by M A R I O W O R L D
go over it holding B (if you have a cape).

Well yeah, I did the level one time with a cape and one without.
You shouldn't base your level design and make it beatable for only one form of Mario.
Don't get me wrong, you can do gimmicks revolving around fire Mario and cape Mario, but making it so mini/normal Mario dies 4 times out of 5 on the main route of the level is bad and will turn most people off your game.
also i fixed the level names, the boss at 5 fps is kind of normal, considering you most likely are using ZSNES.
e: will be uploaded later as im at school right now :/
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Layout by Koopster.
Pages: « 1 »
Forum Index - SMW Hacking - Works in Progress - SMW: special ice adventure

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