Link to submission.
And here we go. Went trough most of the hack, and I think my experience is pretty solid to share my opinion on this.
Overall... I didn't enjoy this hack much. After playing it, I feel like I've been playing this hack since forever, which is often a really bad sign, common for those hacks made by many many exits. It's pretty generic-ish, it has its sparks of neat ideas, sections and enemies placements here and there, but it's not as memorable as a featured hack should be.
In the detail: I loved the first worlds pretty much, they give you a really good impression, and motivate you to keep playing, thinking that the more you go further, the better the hack will be. Sadly, it's not the case here: in particular, the hack started feeling weaker from the cave world. The difficulty curve is also very weird: some levels are clearly harder than others, but the order isn't respected. I hated
most of the bosses, if not all of them. Each boss was just a generic newbie boss throwing hammers/any other projectile thing; I raged over those who can shake the ground, since the arena doesn't make a good job at helping you either (which I can understand why, but god too insane). In some cases, I had to use savestates, since the whole thing was starting to get annoying to deal with.
Design and gameplay apart, the hack has some relevant issues as well.
The biggest ones I faced during my gameplay are pretty much coming out from this pipe, which hurts you as soon as you come out from it, since there's a piranha plant inside it
, and music issues, in particular, some of them start with a loud noise, others happen to get percussion samples replaced by normal ones, sounding silly.
Other issues I found, but very minor, are some of the palettes used, which don't look pretty good (like in here
or in the bg here
), tile limits issues here
and other misc errors here
(even if this last one depends on the player).
Looking my review, I'd be more towards a rejection.
This looks like a great hack in the beginning, but later on, it loses in both quality and design.
Deadline: 5th March