Me beating it
I mostly enjoyed the level but here are some things you might want to change:
Part 1 of the level felt more like a very very hard normal level. This isn't really a bad thing however the difficulty isn't consistent in that part.
I felt like the boo-ring parts were the only really difficult parts of that section. The rest is just a normal level with a few bullet bills flying around the player which is way easier than the boo-ring parts.
The seconds part of the level I found mostly fine however some parts weren't timed properly (Or I did something wrong idk) most noticeably the part with the rotating thing and the spike
was pretty annoying to time since I had to wait before I load in the spike so it's possible (Again, could be that I did something wrong)
After that was a room with a shell. That's it.
The floor scrolls down and eventually comes back up forcing the player to wait at least one cycle out. Getting the shell isn't even difficult since you can take your time and wait for the floor to come back up.
Then you have to repeat the first half of the first part of the level again. The only difference is that you have a shell which makes spinjumping a bit more difficult but that's all.
I can get that you want the player to take a diffierent route since they have a new item with them however that doing the same thing twice because of it is probably not the best idea.
Then the fact that there's no way of telling where to go with the shell. There is not a single thing indicating "you could progress here if you had a shell"
In fact, the part of the level where you need to go with the shell isn't even accessible the first time around: After the shell room you're led to another room that looks exactly the same, the only difference is that there's an *invisible* sprite that allows you to go into a pipe. Why even give the player a shell if they aren't able to go there anyway.
The way you reach the pipe is also questionable: You have to jump down into the water which kills you everywhere except for that one spot below the ship where it doesn't. No indication at all.
Then you get a midpoint and you reach the third part of the level.
A room which I assume is supposed to be a puzzle.
I'm pretty sure I did something unintended at that part unless half the things in there are fake.
I personally enjoy puzzles however I really don't like if you can't see everything from the beginning be it via LM or some ingame way of showing the whole level.
Now I already said that in the post below but due to that I ended up using cheats to see where everything leads to and making a map myself.
And even with that map I didn't figure out the intended route but since it's a puzzle and sometimes I'm really dumb when it comes to stuff like that I might've missed some very obvious route so I won't judge that part until I know the inteded route.
After that is a boo fight. Again, I'm pretty sure I didn't do it the inteded way unless half of the things in there are fake so I won't judge it until I know the inteded route.
I still like the level as a whole however figuring out where to go/what to do was a pain mainly because there was no indication whatsoever
Another small break/probably unintended thing:
- You can get a mushroom/flower from the flying question mark blocks in part 1
If it weren't for the two different room thing you could even skip the whole second part of the level by simply spin-clipping the turnblocks that prevent you from getting to the midpoint.
EDIT: Oh right, forgot to mention the reappearing boo buddies in the puzzle level. They can be a bit annoying especially if you have to wait while you rush (Though that might only be the case because of my weird solution)
However due to that waiting I ran out of time quite a lot while trying to figure out what to do.
They also don't appear once you enter the pipe (Which is good tbh)