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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.
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VLDCX's map16 page 2 (READ BEFORE STARTING!)
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - VLDCX's map16 page 2 (READ BEFORE STARTING!)
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The second map16 page in the VLDCX base ROM looks like this, despite a few tileset and palette variations:



You should be familiar with what most of these tiles are - and if you don't, check their "Act as" setting and play around with them -, but it's worth noting a few things:

The highlighted part uses BG3 and palette 1 instead of the usual FG3 and palette 2 the ground tiles and a few bits from the ghost house tileset use. So if you want to mix two different tilesets, please prioritize utilizing BG3 so you can make use of this page instead of doing it in your own page and filling up space unecessarily.

Also, the purple triangles are there to indicate that every tile in the two bottom lines is tile 1EB, the tile that you put below a triangle to make it function.
Layout by RanAS, modified by yours truly.

Originally posted by Mogu94

Yeah... blame Frost!
You guys can make that edit - I'll get Vitor to update the ROM as soon as possible.
(it was koopster's fault)
Originally posted by Frost
(it was koopster's fault)

lies.

And i have a fixed version I can upload if you want to.
Hi, I'm a signature!
Hack Thread
Hack Testing Status: Available.
Layout by Koopster.
Sorry, I messed up the map16. It was my fault.
Base ROM is fixed.

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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - VLDCX's map16 page 2 (READ BEFORE STARTING!)

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