Is it too late to change the rubric? Because I have serious issues with this rubric. First of all it being out of 100 seems kind of insane especially when every category can easily be halved. The more points involved, the less precise the judging actually gets and so scoring can start to become arbitrary. Because tbh, please explain the difference to me in a 23 and 37 in design. There's little difference really, and there's a much bigger difference if it was out of say 25. 13 and 20 feel much more different like this, with 13 being average and 20 being great if it's out of 25 but them being way closer and less meaningful out of 50. My other issue is the weight towards aesthetics. Specifically, the "Aesthetic Creativity" part. Essentially this means a level focused solely on aesthetics could theoretically already get an automatic 50 even if the gameplay is nonexistent. VLDC stands for Vanilla LEVEL DESIGN Contest, not Vanilla Graphics Contest. The majority of the weight should be towards level design and allowing aesthetics to seep into creativity like this would give far more weight towards aesthetics than I (and other people I'm sure) are comfortable with. Aesthetic creativity can go towards aesthetics. If you ask me, a good rubric would be:
Aesthetics and Aesthetic Creativity 10
More precise scoring and much less weight towards aesthetics.
Originally posted by snoruntpyro
Essentially this means a level focused solely on aesthetics could theoretically already get an automatic 50 even if the gameplay is nonexistent.