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Discussion and Questions
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - Discussion and Questions
Pages: « 1 223 24 25 26 2748 49 » Thread Closed
Hey, if I made videos of me playing through the levels and offering a small opinion, would that count as fan judging too???

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Your layout has been removed.
I'm not sure why that matters. Fan judging isn't any kind of official thing and I don't see anything wrong with making a thread for your videos either way.
What if the videos were just scores?
*Shifty look
Layout by Erik557
Hi.
I wonder... *looks to the side in suspicious thought*

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Your layout has been removed.
Sooo, i may or may not have used two Map16 pages even though we are only allowed one....is there a way i can put all my tiles onto the same page without having the already placed tiles turn into those ugly ice blocks?
Gloomier told me that Kipernal's echo fix code isn't working every time because it's an init code

When you compile the levels, could you please make sure to change the init label to main that the code will work properly?

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My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!
can we use this patch? would be good for my entry.
Originally posted by Sixcorby
can we use this patch? would be good for my entry.

I'm fairly sure that by now, some levels depend on this not being inserted, for particular examples, Hobz's level, but I'm fairly sure there is more.

Depending on what your level does, there are many ways to avoid player going under the level. For instance, in a cloud/water/tide level without vertical scrolling, you can move everything up, and change FG Y position.

That said, I probably wouldn't be particularly concerned about people trying to break a level. Their decision.

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Legacy ports zip (now that those went down because Dropbox)


can we do something about this? mushroom platforms disappear when approached from the right.

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I've seen people complain that these "vanilla" hacks contains non-vanilla stuff, such as the map, the music, etc, saying that it shouldn't be called Vanilla.
So then i thought, since we can't call it both vanilla and chocolate at the same time, we should call it Butter Pecan!

Butter pecan ice cream contain vanilla, but with added stuff!
Sounds great!
"The #th Annual Butter Pecan Level Design Contest"!
#BPLDC

ehh, actually idgaf. :/
</shitpost>

Originally posted by idol
(Animated Image Thing)

can we do something about this? mushroom platforms disappear when approached from the right.

Besides 1 screen rooms, or maybe vertical levels, has these mushroom platforms ever been used in a horizontal non-auto scrolling level? I cannot remember.
Originally posted by Lucky Bacon
Besides 1 screen rooms, or maybe vertical levels, has these mushroom platforms ever been used in a horizontal non-auto scrolling level? I cannot remember.


Vertical platforms don't usually act like that. I think it's an SA-1 bug.
another SA-1 bug: Stepping on a cement block may randomly trigger the side exit enabled routine for some reason.
Hi, I'm a signature!
Hack Thread
Hack Testing Status: Available.
Layout by Koopster.
Are there still levels open? (read: can I join this late?)

And, do I get assigned a level number or can I pick any?

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Want to see my Super Mario Timeline?
You don't claim levels, you can still create one freely.
You can still join, deadline is March 27. No established level either, do any.
I also found an sa 1 bug. It seems like whenever I place a dirt tile down, sprites slide on top of them? Also the fan judged get angry whenever they see it. please help!
i added the fireplace generator to my level and for some reason if you touch the edge of the screen you leave the level. is there a patch to get rid of that?
you're all banned

banned banned banned banned banned banned banned banned
When editing mario/luigi's pallete, I need to edit the global pallete, which'll be made level specific later?

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Later.
Originally posted by Noivern
Originally posted by Lucky Bacon
Besides 1 screen rooms, or maybe vertical levels, has these mushroom platforms ever been used in a horizontal non-auto scrolling level? I cannot remember.


Vertical platforms don't usually act like that. I think it's an SA-1 bug.
Originally posted by M A R I O W O R L D
another SA-1 bug: Stepping on a cement block may randomly trigger the side exit enabled routine for some reason.
Originally posted by GbreezeSunset
I also found an sa 1 bug. It seems like whenever I place a dirt tile down, sprites slide on top of them? Also the fan judged get angry whenever they see it. please help!


Does these happen too on a clean, without SA-1 ROM? These bugs are extremely weird for me and shouldn't happen even with SA-1 Pack applied.

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https://www.youtube.com/watch?v=3xkRkaXPN_A
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Pages: « 1 223 24 25 26 2748 49 » Thread Closed
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - Discussion and Questions

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