I quite enjoyed your level. The aesthetics are very nice and fitting to the theme of the level.
While I do think the level design is fun for the most part it doesn't really focus on a specific "gimmick" or enemy type
and therefore some parts of the level seems a little random or out of the place, for example the pokey jump.
This is the only time there's a pokey in this level and the jump felt more difficult than the rest of the level.
The same goes for the cave sub-level. This is the only time you're going to see the podobos in the level.
By that I'm not saying that I didn't like the level design, but rather that I think it could be improved.
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