so this is something that bugs me a lot, so I'm gonna say it bluntly and honestly:
Originally posted by msi810 These desert aesthetics, the monty mole dirt patches and chuck rocks* and all that, the ones that ruled the deserts of VLDC9,
look awful. I don't know what it is with underground tilesets and people adding these everywhere, but it just doesn't look very good. I'm not sure what they're supposed to look like, but they look like crumpled paper or just a pile of garbage. idk how the judges feel about them but I think you'd be better off if you just got rid of them altogether. The monty mole hills on top of the fg look better, but still pretty bad.
*i know your level doesn't show any chuck rocks, but im making a general statement here.
speaking of crumpled pieces of paper, what the heck is that floating white layer 3 in the top right corner??
It's really hard to keep the sparkies against the background as it is. I like the use of glass blocks for blocks enemies can stand on. you have some neat set-ups with it, though the reliance of thwomp jumping is a bit silly. I think a lot of it seems a bit too precises, if the player doesn't know what they're doing they're going to die and feel like it isn't there fault. So I think you could afford to make some of the spin-jumping segments a little better.
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