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The Old-School Level Design Contest ends in
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Tip: If you place a moon, midpoint, or dragon coin through Map16, it will always respawn whenever you reenter that sublevel. It will not respawn if you add it through the Add Objects/Extended Objects window.
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[20XX] Currently Unnamed Cave
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - [20XX] Currently Unnamed Cave
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Figured I'd post what I have so far, it's got far to go before it's finished.

Layout by RanAS, modified by yours truly.

Seems to be a good level. Nothing ultra-superior but definitely worth playing.

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The initial design looks good and the palette setup too, although it looks a bit too bright for a cave level, specially the foreground.

If you explore the sublevels well and make alternating foreground palette with slight different gimmicks and make the level non-linear, I think it might come pretty well. Additionally, you can use layer 3 to add a few fog effects like some VLDC8 entry did it (i don't remember what level was that but it's in the top 10). But it's up to you! These are just some random ideas I had in my mind.

Looking forward for more.

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Thanks for the feedback you 2 and thank you Vitor for the suggestions, I'll consider them. One thing I'll definitely do between now and posting more progress is darken the foreground palettes some and the background a tiny bit to match what I'm going for.
Layout by RanAS, modified by yours truly.

does this level have a name yet and like the decorations in the level.
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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - [20XX] Currently Unnamed Cave

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