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(110?) My VLDCX Level (Rapture) Wip
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - (110?) My VLDCX Level (Rapture) Wip
Pages: « 1 »
This is my first time that I participate in such a contest and many knowledge is probably that I make Kaizo Levels only.

I just wanted to try something new.
My level will be difficult but manageable,this Level is based on Super Meat Boy and a little bit "I wanna be the Guy".


wip

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That looks like a creative gimmick. Tho going in between the two Thwomps looks quite precise for being toward the beginning and no power-up yet.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Looks insane. As far you like doing kaizo levels and all, try toning down the difficulty of the level. Always give the player powerups so in case of fail he doesn't die and avoid making things highly precise like these two thwomps you inserted. Casual players will always die to them.

Good luck.

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https://www.youtube.com/watch?v=3xkRkaXPN_A
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GitHub - Twitter - YouTube - Blog - SnesLab Discord
The beginning seems quite precise as already mentioned, although hopefully you won't make the player require further precision as the level goes on. I'll wait for more updates from this, and don't forget to add more powerups while still being lenient at the same time.

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O que você precisa é de um retoque total.
It would also be nice, if you can try to introduce the gimmick in a safe environment.
Right now are kind of forced to react as soon as the screen scrolls.
But the gimmick itself looks pretty interesting!

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My Youtube channel

Currently working on:
Project C

Finished project:
Thanks for the Feedback Guys, yeah the part with 2 Thwomps looks really Insane, i changed this a bit.

preview

And yes I will add more PowerUps

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Cool gimmick, it has some potential. Is it required to screen scroll right at the start? That seems a little odd and most people won't know to do that or even know screen scrolling is a thing.
Look forward to seeing the progress on this.

Edit: maybe put a speakerbox block explaining scrolling.

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YouTube | Music
This gimmick is awesome and has tons of design potential. I would definitely put a message box that explains the scrolling though. Also, I know it's every kaizo designer's nightmare to give away free mushrooms and powerups, but you should probably make that mushroom way easier to get.
Hmm, nice gimmick! Perhaps for the second half, have a slope on layer 2 so that Mario is always sliding on it when the screen is scrolled?
I know that a message box would be good at the beginning, but then the Layer 3 background always disappears.

Is it possible to fix?


I've also changed the leveldesign a bit.

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Maybe a room just before that with a layer 2 BG.
Tho IMO it would be preferable to make an antepiece where the player can just figure out the scrolling for themselves in a safer environment without the need for a message.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Spin Jumping can possibly make that thwomp part easier from what I'm seeing.



I have expanded the platform a bit, now you do not have to scroll more right



I'm sure some of you know the game "I wanna be the guy"

I wanna be the guy(daminated apple's)

"A few apples are not so delicious"

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Because it makes me frustrating that I can not make a easy level that is not a hardcore Kaizo level,
i decided to get out of the VLDCX.

But I wish everyone a lot of fun here !

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Sorry to hear that. You should at least finish making the version of this level that you are happy with. It's a cool idea and maybe it will be more fun to work on without feeling like you need to dumb it down for the contest.

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YouTube | Music
Originally posted by white_moth
Sorry to hear that. You should at least finish making the version of this level that you are happy with. It's a cool idea and maybe it will be more fun to work on without feeling like you need to dumb it down for the contest.


Thx Probably will make a new version of it in MDT2 or in MDT3 or somthing else

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Originally posted by AbuseFreakHacker
Because it makes me frustrating that I can not make a easy level that is not a hardcore Kaizo level,
i decided to get out of the VLDCX.

But I wish everyone a lot of fun here !

Too bad :( I hope I'll get to play this in your kaizo hack then.

Thanks for the wish too.
Pages: « 1 »
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - (110?) My VLDCX Level (Rapture) Wip

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