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Roy's Airship (Totally complete release)
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - Roy's Airship (Totally complete release)
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Story
One day Mario was taking a peaceful walk in Yoshi's own island, when suddenly, Roy's airship flew in, saying a message:

"Hey Mario, it's me, one of your old pals. Wanna play? No? Heh heh heh ha ha ha... Them I'm gonna destroy your dino friend's island."

All the Yoshis heard his message and started panicking. One of the Yoshis screamed, "Aaaaaaah!" Mario said, "Don't-a worry. I'm-a gonna save your island. It's-a never going to happen, so don't be scared of that-a airship."

Roy sent out Bowser's troops that moment.

Can Mario beat Roy and save Yoshi's island?


Edit: It's incomplete, but if you want to play it for some reason, here. Take it. I just want the current version of the level to be judged, that's all.
Edit2: Finished!

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My Discord server. It has a lot of archived ASM stuff, so check that out!

The history is interesting. Too bad it's not possible (I think?) to put it when the collab gets out, but heh. The level itself looks fine, it reminds of the Mario Maker levels. Try making something unique in your level and more variable paths and secret, so the level doesn't look completely linear.

Good luck!

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Looks pretty good so far! Aside from a custom palette, there's just a couple of things I can think of that would make it better.

First of all, you might want to find a way to make the airship look a little more curved/angled. In the original SMB3, the bottom of the airship's ends had a slight curve to them:

This would make it look less blocky and more like an actual flying boat.

Secondly, you could use ExAnimation to make the propellers spin (for all I know you're already doing this, since you provided still images and not a video).

Keep up the good work, though!

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Signed,
-LuigiTime
Originally posted by Vitor Vilela
The history is interesting. Too bad it's not possible (I think?) to put it when the collab gets out, but heh. The level itself looks fine, it reminds of the Mario Maker levels. Try making something unique in your level and more variable paths and secret, so the level doesn't look completely linear.

Good luck!

Thanks, man. Maybe I can add the story to the level.

@LuigiTime: Maybe I could, maybe not. I'll think of it.

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My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!


Is this good?

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My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

Looks pretty good :P Just make sure those white pixels in the background don't stick out like a sore thumb; they have a huge contrast with the dark wood.
LINKS Twitter | YouTube | SoundCloud | Fortaleza Reznor
to hear birds and see none.
Take a look at this. Is the sunset palette good?

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My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

It could use some work. Have you considered making a gradient for the background?
A gradient would indeed probably help that background. My issue right now is that it's too orange. Orange is indeed a sunset color, but everything is kind of converging on the same limited set of colors. For example, the box, the wood, the spikes, the pipe, and even parts of the bullet bill launcher are all orange. I'd say try playing around with some other sunset colors: red, pink, yellow, etc. to get things standing out a bit more from each other.
More
I added the gradient, the Dry Bones, the fences, the BG, and angled the ships. I think I'll make the clouds non-translucent.

First of all, whaddaya think?

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My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

Hard to tell what's solid and what's not in that second screenshot. I assume the darker wood is not solid and the lighter wood is, but giving the dark wood a more faded appearance would help give a better sense of depth.
What about the first?

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My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

New pic!


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My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

Finish!

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My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

I don't understand. I submitted the level, and about 16 peeps downloaded the BPS, but nobody's tellin' me nothing about my level.

What's going on? Are there any problems with the level?

Edit: One thing I forgot to mention. In da outdated screenshot, dat light blue wood is actually supposed to imitate a tube light.

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My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

Eureka! Update at last!!!
No time's left to lose, so tell any bugs as soon as possible.

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My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

Am I doing great? Is anything looking nonsense?

If you're seeing the Pokey in the 4th pic, it's supposed to be a Spiked Goomba Tower. Does the hill BG in the 1st pic look good with the airship?

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My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

Did anyone notice the shortcut to the end of the level after the checkpoint? Pretty neat, huh?

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My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

Oh. So, nobody knows or cares, do they?

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My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - Roy's Airship (Totally complete release)

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