Originally posted by Decoy Blimp
The foreground confused me at first. Not a bad idea though.
Thanks for telling me, I hope that's not a problem while you're actually playing the level. I tried to ensure that the palette animation is quick enough, so you should easily notice where the ground is.
Originally posted by LHB
Not a big fan of the foreground choice, personally. All the holes in the netting make it blend with the background, which would make it difficult for the player to deal with when navigating the tight obstacles.
For the design itself, the Banzai Bill and Castle sprites combination is pretty neat. I think you can make some pretty cool setups with the Carrot Platforms, just make sure not to make everything too cramped.
Also thanks for your tips. I'm also not quite sure, if I want to stick with the net's as FG. Could you maybe have a look at the video below and tell me if you can distinguish between the FG and BG.
Also I made new progress.
Feel free to leave opinion. Thanks.
Check out my new hack thread: