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[-1] Hop-On, Hop-Off (Finally finished my level, check it out ;))
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - [-1] Hop-On, Hop-Off (Finally finished my level, check it out ;))
Pages: « 1 »
I've been working on this level for about 2 hours now. Both, level design and aesthetics are still a work in progress.




I'm really trying to focus on the level design (still hope the aesthetics are at least okay).
The level is very fast-paced, rather difficult and I tried to work with unique rather uncommon obstacles. Notice that there are only a little amount of safe spots.

Also feel free to check out the more complete Lunar Magic screenshot.

I'd love to hear your opinion on the level so far. I'll also put up a patch, when there is more progress done.

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Check out my new hack thread:
The foreground confused me at first. Not a bad idea though.
Not a big fan of the foreground choice, personally. All the holes in the netting make it blend with the background, which would make it difficult for the player to deal with when navigating the tight obstacles.

For the design itself, the Banzai Bill and Castle sprites combination is pretty neat. I think you can make some pretty cool setups with the Carrot Platforms, just make sure not to make everything too cramped.
Originally posted by Decoy Blimp
The foreground confused me at first. Not a bad idea though.

Thanks for telling me, I hope that's not a problem while you're actually playing the level. I tried to ensure that the palette animation is quick enough, so you should easily notice where the ground is.

Originally posted by LHB
Not a big fan of the foreground choice, personally. All the holes in the netting make it blend with the background, which would make it difficult for the player to deal with when navigating the tight obstacles.

For the design itself, the Banzai Bill and Castle sprites combination is pretty neat. I think you can make some pretty cool setups with the Carrot Platforms, just make sure not to make everything too cramped.

Also thanks for your tips. I'm also not quite sure, if I want to stick with the net's as FG. Could you maybe have a look at the video below and tell me if you can distinguish between the FG and BG.


Also I made new progress.

Feel free to leave opinion. Thanks.

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Check out my new hack thread:
I wouldn't really picture a factory having nets as ground. But still, I really like the level.

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My current hack(s)

I can draw graphics, test and criticize hacks.
and a little asm too
After a lot of procrastination I finally got around to finish the level. I completly changed the aesthetics and theme of the level.

Here is what it look like right now:



I would be really thankful I you could give the level a go and give some feedback. This has been my first level since quite a while now (probably for about half a year).
Also I'm really not sure if it's too difficult.

DOWNLOAD

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Check out my new hack thread:
Pages: « 1 »
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - [-1] Hop-On, Hop-Off (Finally finished my level, check it out ;))

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