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[55] Perilous Pit of Pneumonoultramicroscopicsilicovolcanoconiosis
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - [55] Perilous Pit of Pneumonoultramicroscopicsilicovolcanoconiosis
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Never been too good at any of the fancy graphical stuff, but I hope this doesn't look like trash. Vertical water level that starts at the top and you have to make your way down to the bottom level.









Seeing as I just got to the midway point, you could definitely say it's still very much a work in progress.
Is it bad that this reminds me of this

This could be an interesting level. There's some cool stuff you can do with water/air interaction. Please tone down that orange though, it's very bright!
You liar, that water looks surprising hard to recreate.
Layout by Erik557
Hi.
...I think you can do it better, Veck. The cave FG looks pretty plain and boring and I don't like the palette choice at all, except maybe from the background which looks reasonable. And it looks empty too, where are the enemies?

Looks like you got some basic gimmick there though -- variable flowing water. You need now a proper planning, execution and setting up a proper appearance, too. You still have lot of time left, so don't give up! Be sure to update it so we can review more for you.

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Depending on the enemy-interaction this can be pretty interesting or pretty boring. I hope you go for the first option.

Also i have to agree, that the orange in the FG is very bright. Some desaturation may work well?

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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - [55] Perilous Pit of Pneumonoultramicroscopicsilicovolcanoconiosis

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