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[768] CHAINSAW CD
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - [768] CHAINSAW CD
Pages: « 1 2 »


A good First Impression matters, now give me 1st place

scenes from mario's vacation to the grand canyon at 5:45 in the morning
This looks really good! I love the background colors and the stars. They look so nice together. Is that the layer 3 mountain background too?
Wacky Workbench Past is sure to win first.
Originally posted by Agent Q
Wacky Workbench Past is sure to win first.

I mean, It's the best zone out of sonic CD, so clearly this has to be the best too.

Now with a level in it

i love both you and this level now.
This makes my inner child smile. That really was my favorite Sonic CD level.
Good luck my man.
This was a Sonic CD reference? Huh. Still looks cool though.

also one time on irc drtapeworm posted his tileset and i said it kinda looked like a pagoda rofl
Come help save Super Mario World Central Production 2 here!
Oh snap I like it
SO GOOD

VLDCX & Knuckles confirmed

I love especially the created FG. Great job 👌

(smh ninja'd)

--------------------
What-A-Blast has been cancelled...
**Layout by Erik557


Never played Sonic CD, but I don't need to i n order to say that this level looks really nice. Love how you used all tiles that could've been for creating mechanical parts. The BG itself is breathtaking too.
I like the way this looks so far. The colours do remind me of Sonic CD (which is a good think, by the way). The strange metal structures in the desert makes me think of Area 51. I think the level would benefit from more variation in decoration, though. For example, fewer patches of grass and maybe more creative styles of cactus and other desert plants. Mirage Saloon in Sonic Mania will give you some inspiration.
I can't remember exactly, but do those timed lifts respawn? Right now, the aesthetics look amazing, the design is pretty simple. I would like to see the timed platforms used in creative ways in conjunction with saws, which would make for really interesting and fun design.

Edit: btw I really love the timed lifts reskin.
This is like a mix of the Painted Desert and a Mega Man level. I like some of the setups that you've made along with the palette of the level overall. And I'm a sucker for Rexes. It could use some more enemies, though, assuming the Pokey/cactus things don't hurt Mario.

Math 2: Math Harder

Originally posted by Dr. Tapeworm

Now with a level in it


The palette looks really nice, though the green stands out a bit. Otherwise it looks great.
This level looks gorgeous! I like your use of Overworld tiles (a lot of people use them to try and look cool but they end up doing a bad job).
I think the green looks perfect, it's a good contrast: the mechanical green industry with the desert-like environment. Aesthetics are basically perfect in this level, I can't find anything wrong with it.

It's nice to see you're using the timed lifts and saws, they have a lot of potential. The only thing I would say is, don't be afraid to expand on your ideas. Your vldc9 level was really good, but it's like a "tip of the iceberg" kind of level. It just brushes the surface of what you could have done with your ideas. It's possible to expand fully on your ideas without making the level become too difficult. I always use worldpeace as an example, but in this case he really is the best at doing this.
Pages: « 1 2 »
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - [768] CHAINSAW CD

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