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Yoshifanatic - Urban Jungle (V1.0 Now Available)
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - Yoshifanatic - Urban Jungle (V1.0 Now Available)
Pages: « 1 »
Hey guys! :) Much like I did for last years VLDC, I'm going to be participating in this year's VLDC. So, what kind of level idea did I come up with this time? Instead of an abstract themed level like I did last year, I decided to make a level that combined two opposite themes that wasn't something super cliche like fire and ice.

My level, named Urban Jungle, is a city/jungle level (that could also pass off as a prehistoric themed level), where you're hopping across stone skyscapers and dodging the local creatures. Here are a couple pictures of my level:



Mario doing his best Tarzan impression. Maybe.


Compared to Triangle Dimension, Urban Jungle has a lot more visual variety to it. What it lacks in creativity, it makes up with variety and attention to detail.


You know, if you ignore the enemies and hazards, this places seems like it'd be a much nicer place to spend one's vacation than at Chuck's Locker Room.


Sorry guys, my level is currently under construction. You guys will be able to play it soon once I build more apartments for all the locals.
Some parts of my level are still under construction.

In terms of difficulty, I'm aiming for my level to be easier than Traingle Dimension, at least if all you're going for is the normal exit. Getting the secret exit, all 5 Yoshi coins, or the moon will be more of a challenge.

So, what do you guys think? :)

Urban Jungle V1.0

Also, do you guys have any suggestions on music I could use for my level? I'd be nice if someone made a prehistoric remix of SMW's melody, but I doubt anyone is going to make that. I'm going to need to think of a fitting track to use in my level. I had an idea for what music to use, but I'm not too sure how fitting it is.


Fun fact: The original idea I had for my level was to make a level where everything would act or be the opposite of what it normally would be, but I felt that would be a much better idea to do for one of my future hacks, where I'm not restricted. Trying to do that under vanilla restrictions would have been too inconsistent for my liking.

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My Hacks:
Mario's Strange Quest V1.6
Yoshi's Inside Story (on hold)
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6 / Latest Test Build (Mario & Yoshi's Strange Quests)

Other stuff:
My WIP SMW/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.
Very interesting theme, YoshiFanatic! I love how you combined a city theme and a jungle/forest theme. It reminds me of Marble Garden Zone from Sonic 3 (& Knuckles).

I do think the treetops could use some more vines, though, even if you can't combine tiles, you can still pull it off, I'm sure. You should try to find a gimmick involving obstacles or enemies, too, to at least give your level some creativity.
Come help save Super Mario World Central Production 2 here!
The palette work here is outstanding. Hope to see more of this because it really makes me want to play it.

Just a small suggestion: ou should move the blue mushroom in the second screenshot. Seeing its column at the same X position as the tree make it looks like they're part of the same thing. But other than than that, I have nothing to say. The details, like the small hammer against the brick in the building, are really cool. :)
Alright, I've got enough done with my level that I feel I can show it off now. Here is a link to download the patch:

Urban Jungle V1.0

Currently, this level contains a path to the normal exit and all 5 Yoshi coins. I have yet to implement the secret exit and the moon, but those will be added in later. I also plan on adding a sublevel where you get the second Yoshi coin that also acts as a shortcut (but will be more difficult than the area it lets you skip).

Let me know what you guys think of my entry! :)

Originally posted by Falconpunch
Very interesting theme, YoshiFanatic! I love how you combined a city theme and a jungle/forest theme. It reminds me of Marble Garden Zone from Sonic 3 (& Knuckles).

I do think the treetops could use some more vines, though, even if you can't combine tiles, you can still pull it off, I'm sure. You should try to find a gimmick involving obstacles or enemies, too, to at least give your level some creativity.


Thank you. :)

Also, I agree. However, I'll implement that in the next version of my level, since I have to think of how I'm going to make it so that the player knows that they are decoration. The reason I have to do this is because I don't want to add more climbable vines (well, unless I have to in some spot), and I don't want to confuse the player.

Originally posted by Mathos
The palette work here is outstanding. Hope to see more of this because it really makes me want to play it.

Just a small suggestion: ou should move the blue mushroom in the second screenshot. Seeing its column at the same X position as the tree make it looks like they're part of the same thing. But other than than that, I have nothing to say. The details, like the small hammer against the brick in the building, are really cool. :)


Thanks. :) You won't have to wait any longer to check it out, as I've uploaded a patch for my level.

Also, thanks for the suggestion. That tree is now in a different spot.

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My Hacks:
Mario's Strange Quest V1.6
Yoshi's Inside Story (on hold)
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6 / Latest Test Build (Mario & Yoshi's Strange Quests)

Other stuff:
My WIP SMW/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.
Pages: « 1 »
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - Yoshifanatic - Urban Jungle (V1.0 Now Available)

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