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Super Mario's Adventure by SMWCJullasicFox
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Super Mario's Adventure by SMWCJullasicFox
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Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

Advertising Space

File Name: Super Mario's Adventure
Submitted: Jan 29, 2017 7:17pm by SMWCJullasicFox
Authors: SMWCJullasicFox
Demo: Yes
Featured: No
Length: 16 exit(s)
Difficulty: Easy
Description: Peach gets captured of course, mario has to save her. i fixed all the bugs from last time maybe this will get accepted i hope. Anyways enjoy.
Either you entered the wrong number of exits this hack has on submission (which claims to have 16) or you didn't activate a necessary path on Desert Valley Climb's completion (which would make the completion count be 8). I will assume the latter and reject this hack for that reason. Please resubmit your hack with either the correct number of exits or the OW events fixed.

Other things that you should take into consideration:



These sprites (the mushrooms) and used block have miscolored tiles. Use the included palette files that came with the graphics and you should be set here. If no file is available for one reason or another, then some guesswork may be in tow.


Small bit of cutoff with the cannon and slope here. Nothing too serious, just move the cannon a tile to the left and replace the mushrooms with more of the normal ground.


Glitched graphics. This is a flopping Cheep-Cheep.



Some of your levels have the standard SMW goal tape just floating around right behind the SMB goal flag. This isn't necessary. I would remove the SMB goal flag, since the specific sprite you used also has the little white flag that pops up out of the end which is supposed to be part of some castle graphics (See also: Any N/SMB game.), but it would just be easier here to use the SMW goal.


You've acknowledged this in a a PM already (the glitchy MARIO tiles), but putting this here just for reaffirmation.

(no screenshot)
Your second level is marked to have two exits and there was a relevant path on the OW when I looked at it through the editor, but I haven't found a single trace to what would be a secret exit in the level itself.

Level-wise, what you got is really bland. They are very barren, empty, and just not interesting to go through. They're also very short and can be completed with no trouble. As usual, I recommend looking through this thread for advice on how to handle level design for beginners and those wanting to get reaquainted with the subject.
We all gotta start somewhere.

File Name: Super Mario's Adventure
Submitted: 2017-02-15 04:22:48 PM by SMWCJullasicFox
Authors: SMWCJullasicFox
Demo: Yes
Featured: No
Length: 17 exit(s)
Difficulty: Easy
Description: Peach has been captured. Again. Go save her
Looks like you counted the exits, but you didn't test to see if they actually worked. The player still cannot progress passed Desert Valley Climb, which is only like 8 levels in.

Comparing what I've noted down, it seems that you've fixed nothing that MrDeePay pointed out. The level design is still awfully bland, and the levels themselves are extremely short. I completed the levels that were available in about 10 mins.

Don't resubmit this until you've addressed everything in MrDeePay's review. Your hack was rejected for a reason, so I'd appreciate you not wasting the mods' time.

(also next time, please take screenshots directly from the emulator)

Thanks.
File Name: Super Mario's Adventure
Submitted: 2017-02-15 05:07:08 PM by SMWCJullasicFox
Authors: SMWCJullasicFox
Demo: Yes
Featured: No
Length: 17 exit(s)
Difficulty: Easy
Description: Peach gets captured ,go save her.

Simple as that.



Mods, i'm sorry if i'm bugging you. I just want this to get accepted so I can move on to VLDCX.
You fixed the broken exit? Good. Everything else that has been pointed out still persists however. I'm sorry, but this will not be accepted until you actually put the effort in and fix everything that has been pointed out. The levels are still contain way too many flat, empty stretches.

Everything else, save for the exit which you fixed still persists.

The problems don't end there either;

I can skip Wendy's fight by simply jumping over her and touching this glitched goal sphere.

Two extra levels are accessible, both of them unfinished and impassable because you forgot to lock off the player from beyond what was meant to be playable in this demo.

You forgot to change the level name here. Similarly, Lemmy has two castles despite the fact Wendy is the boss of one of them.

In this level if I run to the other side of the screen rather than jump, I die for some reason?

~

Sorry, but this just won't do. I do not feel that much love or effort went into this project. Please do not submit again until you have fixed the issues and then hired a beta tester to give you further feedback. We the mods are not your testers. If you submit this hack again with minimal changes, you will be blacklisted.

Thank you.
File Name: Super Mario's Adventure
Submitted: 2017-02-24 01:39:17 AM by SMWCJullasicFox
Authors: SMWCJullasicFox
Demo: Yes
Featured: No
Length: 17 exit(s)
Difficulty: Easy
Description: Peach is capture again. Go save her.
I can see some of the things you changed, however it's still not going to cut it, as you still chose to ignore most of the things we pointed out despite me telling you to fix everything you could.

The levels are still too short generally. You added enemies to the some of the flat areas, but for the most part, you didn't make said areas any less flat or bland, so the player can still just run and jump without having to worry about anything. Areas still exist such as this, this, this and this short level with only 3 enemies (one of them can't even touch you).

Other problems still exist too, such as howthe other side of the screen still kills the player and how Wendy still has a goal sphere next to her. There are still cases of glitchy graphics we pointed out which you didn't address like these fish and weird cutoff goal tapes.

You also didn't add side exits to the end of demo level, so the player can get stuck.

I did warn you about submitting a minimal update. As a result, you will not be able to submit hacks until you have proved to us that you have improved significantly.

I will reiterate; we are not your testers, even if the name of your .bps file thinks otherwise. Hire an actual beta tester, make sure they enjoy your hack, and that you address everything they tell you.

Thanks.
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