Tip: Using Lunar Magic's "Change Properties in Sprite Header" dialogue, you can adjust the sprite slots in which sprites can spawn. For example, by using a sprite memory setting that doesn't use slot 07, you can easily prevent Reznor breaks in your hack.
I love the way you used the line guides to make a music sheet. This is unprecedented in SMW hacking. I also like a lot the fact that you profited of SA-1's "more sprites" to have chains of enemies.
The palette is nice but imo you should lighten up the brown color that makes the shadowed parts of the FG tiles. The colors used by the bushes and palm trees could also be a little improved but I like the way they look "burnt" so idk.
The lack of a proper layer 2 BG in addition to the dunes is not even a problem, as a desert isn't supposed to show a lot of landscape.
Man that's some amazing ideas, instantly reminded me of Rayman 1's music world for some reasons (and now that I think of it this is really reminiscent of Rayman Origins' desert/music world!).
A thing that you could do about that bounce block sprite interference would be to replace the grinders with something else, namely saws. The grinders seem to be the most appropriate for the ways you designed your level though, which is a bummer
Swiss world is gonna be hype. This looks amazing as I expected. The palm trees look odd, but then again your levels typically make odd look good, if that makes sense? They don't look out of place is what I'm saying.
Anyways, third level themed after music here. Seems like you got the theme from Rayman Origins' Desert of Dijiridoos instead of Band Land like me. Thanks for covering me for that.
Looking good, Lazy! Just don't make it as ridiculous as Matterhorn. Also, the Note Blocks bug me. It's either Note Blocks or Grinders. Pick one, unless you really want glitched graphics lowering your score.
Either way, keep it up! I hope to see a Desert World in this hack!
Come help save Super Mario World Central Production 2 here!
Also, the Note Blocks bug me. It's either Note Blocks or Grinders. Pick one, unless you really want glitched graphics lowering your score.
The level's perfectly fine as it is. Even if they seem weird visually, they work really well design-wise which makes up for it imo. Saws could work but their hitbox actually changes things quite a bit (in particular with the upside-down one, which is really unforgiving)
Really liking this, one of the best levels so far imo. Keep it up!
It's too bad you have to replace the grinders with chainsaws for the note blocks. I've always found chainsaws to be pretty lame in comparison to the grinders. But you gotta do what you gotta do I guess.
That anti-yoshi pit is super funny, the fact you can see him swirling around down there just makes it all the more morbid, haha
I've seen those 5 line guide dodging sections a few times before, but kudos for making your actually look fun. The overall dodging looks super fun to play through. In general, the sheer amount of sprites and relative ease you can avoid them just makes flying through them feel so much better.
I dont know how I feel about the palette. Those dank brown palm trees look a little dirty, but i dont think they look bad. I am hoping there will eventually be an actual background in the sky. A screen that's 60% white is kind of eugh