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The Old-School Level Design Contest ends in
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['88] Swiss Nazca
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - ['88] Swiss Nazca
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Originally posted by ft029
Also, that music from the saws is awesome.


Didn't even think to check the notes, but just by eyeballing it: MACINTOSH PLUS?

Clever.
Hi this still exists. I recently got around to working on this again and all that's left to do now is the secret exit.


Now this MAY look like I ripped off Hobz but believe me I didn't lol. The fellas from the jumphalf chat are my witnesses, I posted gifs of fuzzy waves there almost a month ago
The gameplay and graphics (the word aesthetics has been run down to the ground imho) look really nice. Please tell me there's a checkpoint before that fuzzy wave part though.
i may or may not have learned you were using fuzzy waves and adjusted my level to make sure we had distinctly different ideas.


Neat stuff! I'm assuming you're using hidden line guides there. Probably much easier to work with than the method I was using (with my method they would despawn if you were ever more than 3 or 4 tiles away from them lol)


First thing i thought of when i saw the second gif was a level called 'Creatures From The Black Lagoon', but i dont think that would fit #fim{=_=}
is this legal??????
wow this is way too silly for vldc nice try
how do you enter that pipe at the end of the fuzzy temple? i cleared the blocks (first i couldnt figure out the puzzle so i took a shell and hit the turn block, but then i did it correctly), and its just solid.

Dear lazy your pipe is not exit enabled LOL signed, the exit enabled pipe beneath doesnt work

e:

I feel like I'm doing something wrong.

e2: and now i got a yoshi in front of the temple instead of at the grinder pit. Was I supposed to do something else before entering the temple to unlock this yoshi? did I accidentally cheese it? im so confused!!
(that prize door is 10/10 btw)
Yeah I fuxkded up and accidentally forget to make that pipe exit enabled. I pmed vitor and it's fixed now, just redownload the zip. The outside yoshi appears after you enter the temple so you don't have to get the other one everytime you die in there. Not sure how you'd die to the puzzles but whatever
Not sure how you got to idol's vine without the pipe tho??
i took matters into my own hands and made the pipe exit enabled myself lol
I already said this before but this level is so good, I would really recommend anyone who hasn't played it yet to play it (unless you're waiting till the collab or something)
hi posting to say that this is easily one of my favorite entries if not favorite entry that i've played. the fuzzy waves are hilarious and you know how to make good setups. sa1 works wonders sometimes.

i enjoyed the secret exit as well. it does feel like a completely different level than the normal exit, but this entry at least justifies having a secret exit better than many of other entries that have one. (seriously it seems this vldc has more pointless secret exits than the last)

the yoshi coins kinda bugged me because you basically gave all five of them to the player for free. idk if you thought this added to the humorous vibe of the level or something, but i feel like if you couldn't think of any clever places to put them you should've just left them out. not a big deal though.

overall this entry just has a charm that the others don't have. i'm a fan.
thx!

The dragon coins are actually a second midpoint for the first half. After you collect them, a shortcut door appears at the midpoint. Same goes for the moon at the beginning of the temple section. Turns out neither of these were necessary though ¯\_(ツ)_/¯
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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - ['88] Swiss Nazca

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