I like the concept, but at this point I'm fed up with line-guide based levels already, so my feedback may be a little off, negatively.
Very difficulty level, from an average player's perspective. As you can see from the screenshots that I took, I barely had any lives left! Good looking level, however. The pallete is on point, I really liked the "torch" you created using the ghost house tile together with the flame animation, but it looks bad in the candle background. Not to mention that it cuts off very drastically. If somehow you can't use the original candle flame animation, you might as well leave it as it is.
Also, all of your ladders that doesn't connect to a object (as seen below) have this weird cutoff at the end of it.
There is a ladder tile you can use to connect those.
Some minor cutoffs on the ledges here.
The level is pretty much based around perfect-timing jumps that leave no room for error.
Like this one. Even though I'm fire mario and have a backup mushroom, those are all useless because most of the obstacles revolves around falling into death. Also, in this specific screen you barely have any vision of the route you have to do unless you press R to it's limit, and yet you're open to get a hit of the Saw. When you go down the platform, you're pretty much done. I think there should be AT LEAST one block on that wall before the falling platforms, so if you miss your timing (which is really really tight due to your choice of smasher preset) you can reset it.
This one's annoying too. The issue here is you mixed the very low layer 2 spikes (it goes up relatively low i mean) with the Ball n Chain, up in a platform that makes you have to jump constantly. Also, when you finally reach the other side after cycles and cycles of rotating Ballnchain and Smashing Spikes, the falling platform in which you have to go requires maximum height regular jump to get to it, which resulted in me dying and having to do it all again. I would say get rid of the Ball n Chain, or make the Spike go higher, at least. It made me uncomfortable :$
Now, this one is fucked up
(or maybe im just bad enough)
. The timing is really small, the triple falling platform doesn't make it easier because when you touch one, you'll most certainly touch the next one right after, unless you instant jump, which can't be done very often due to the Saw. About the platforms, the third one is pretty much useless since you can't make the jump if you're down there (I could be wrong though). The second plat is possible to jump off but it's really tight. I feel like its only purpose is to slowdown your falling speed from the first platform for a few frames so you can make a better jump. But yea, overall it's yet another section with no room for error, and even if you make out to the other side you can still get smashed to instant death. Since all I did was criticize this section, I'll say you can place the Upwards Spike a few blocks lower. Or maybe just move it 1 block down and the Downwards 1 block up. That should make it easier.
Final thoughts: the ghost-faced koopas look bad imo. Specially when you kick them out of their shell and they reappear with normal koopa faces like "wtf". The special world mario face that you put on the saw gfx is just like... why? It could just be the original saw, idk. It doesn't match anything in your level. Those two and the candle flames I mentioned above are the only things that I dislike about your level aesthetics. Aside from that, it looks amazing.
Btw I saw that you posted a gif of an auto-scroll section a few days ago, but I didn't see it in the game. Did you remove it or I just missed it? I was kinda upset because I really like auto-scroll levels, and your vertical auto-scroll section was very short.
I hope I didn't sound rude, also don't take my feedback too seriously, for the reason said above. I hope this will help you!
While I'm at it, I'll give you a music suggestion. Nuts n Bolts
from DKC3. I think it fits really well. I know people on this site don't welcome dkc ports, but yea w/e. Also, I don't like this specific port that much, but it's kinda ok for an unsampled port of dkc3. But yea probably not good enough quality-wise.
E: Ninja: dude did you just update your level while I was writing this review? you realize you posted it an hour ago right? lmao