im considering dropping the sublevels/moon fight/yoshi altogether and just leaving the level as a tight, straight-forward platforming stage. Frankly I've been working on this level for over 2 months at this point and i'm just
sick of looking at it.
For now I'm just going to take a break from working on it, and come back to those final 2 sublevels later. If at all.
So as I've said, the patch in the OP has the newly redesigned main level, which I could use some feedback on, as the second half is entirely redesigned and much harder than the original. It's the part I want to make sure is as good as it can be, so any input helps!
Updated the OP with the new level link! Huge change this time around, all the sublevels are gone! At the end of the day all they did was elongate the experience and complicate things. They didn't make the level itself better, they just acted as a way for me to show off how creative I can be, which isn't the point of the level. I also thought about adding a secret exit that acts as a gauntlet of gimmicks, but really who wants that lol
I also kicked yoshi out the first chance i got because he sucked.
minor update: i scattered coin boxes throughout. It felt very strange that the original level only had about 4 coin boxes total, so I wanted to put more in to make it more consistent ("either have coin boxes or dont!").
There are multi-coin boxes scattered throughout that involve challenges like this. I had a lot of fun doing it, and I hope other people do as well! They're also entirely unobtrusive, which makes it a win-win! e: you can cheese this first one, which i have no problem with because, I mean, it's only a coin box.
I also added two 1-ups, for fun. One hidden and one in plain sight.
I think they just look more complicated than they actually are.
Yea maybe it's just me, I'm not used to this kind of gimmick. Thinking about it, it can be actually hard to pull off for the ones playing if they don't have much experience with this kind of gameplay. I've seen some net levels, but a whole level made entirely of nets, it's a first lol.
Maybe some tuning down in obstacles could make it smoother to play? Remember that the casual player's perspective is different from yours!