The Questionable Level Design Contest ends in…
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Genocide City
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - Genocide City
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A city in the process of demolition, Mario finds himself in a rush against the clock.
In this urban landscape you'll face formidable obstacles such as saws, Bob-ombs, wrecking balls [highly encouraged to ride these] and make your way through a decrepit statue factory.

Will you survive? Or will you become part of the rubble?

Once again I have trouble figuring out how the background is made hahah.
Looks promising!
Interesting plot and idea! I hope you do the execution well. Be careful while making the difficulty factor and curve in these kind of levels, because you can end up making it arbitrarily hard because of the level proposal, which can lead for frustration. To avoid that, I'd suggest you making more usage of traps -- not the ones that kills the player but might hurt or scare him. Sprite design can help during the process, seeing you can have up to 20 of them on screen. Creativity and balance is fundamental for this.

Oh and by the way, in the first two screenshots I think the red/wine building color might blend with the FG border, so I suggest making your FG shift more to the yellow and gray, just a bit like SMW spiky pencil(?). Oh and of course, careful with those pencils! They can make your level much more annoying than can you imagine.

Good luck dude, looking forward for more!

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As always your Level design seems to be quite unique. Using the bowser-balls is very interesting.

Additionally the aesthetics are pretty neat. I think this going to be a high-class-level.

Many thanks for the compliments/feedback. I hope to have a video by this Friday.
It's done.

A few fixes have been applied. Thank you FrozenQuills and Snoruntpyro for invaluable feedback.
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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - Genocide City

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