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[FE2] I'm sorry that after 26 years you haven't developed a sense of object permanence
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - [FE2] I'm sorry that after 26 years you haven't developed a sense of object permanence
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I'm remaking a classic since the previous one was actually liked by some people.
I'd suggest be careful before doing that, as your entry can be disqualified if you make something too similar to that old entry. See "submit an old level you released somewhere else previously" in rules.

...



Kidding. But that level was awful and frustrating. I suggest you burn this and never think ever on making a classic of it. Make something else and actually fun ;)

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https://www.youtube.com/watch?v=3xkRkaXPN_A
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The FE2 visuals are nice, but I hope that gameplay wise it plays differently this time.
Layout by Erik557
Hi.
Obviously I must have missed something because I have no idea what y'all are talking about.

But this looks really nice aesthetically. The palettes complement each other nicely; I especially enjoy the little touch of multicolored apples.
Please let this level be more like FEZ THREE than the original in terms of level design, pretty please :). It can be a bit janky, but don't overdo it IMO.

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Legacy ports zip (now that those went down because Dropbox)
Originally posted by ThePat545
Obviously I must have missed something because I have no idea what y'all are talking about.

Fez 2

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linkies | asm stuff :)

im gay and a lion. I AM VERY POOR PROGRAMMER !!! pixel art no hoper. transcriptions on a hot tin ear.

スヤスヤ・・・ (Art by 1UPdudes)
Dear god please don't remake that level unless you can make it so you don't fall through every platform when you walk up it.
I actually like the gimmick. I wonder what'll you'll do with it this time.
Inside one of the hacks with the worst level design ever (Bits and Pieces), there is a level where the trees obstruct the sprites. It was one of my favorite levels. I think the problem with Fez 2 is more so how Mario behaves with the tree slopes.

i.e. have the trees solely for the purpose of blocking view of the sprites (which are placed in positions where you can see them at first), and have Mario walk on forest ground. From the screenshot, this seems to be what you're doing, so #smw{:TUP:}
Pages: « 1 »
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - [FE2] I'm sorry that after 26 years you haven't developed a sense of object permanence

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