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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 10th Annual Vanilla Level Design Contest - Screenshots
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For those who don't want to make a thread, go ahead and post your screenshots here! Those with threads can post their stuff here as well, but please, don't repost literally the same post from your thread.

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Alpha preview of the first part of my level
Layout made by MaxodeX
Not bad Shiny Ninetails! My only suggestion right now is that you make the lighter shade of the castle bricks (the one that's usually white) a little bit brighter.
Eminus and I have spent hours working on this level.

Originally posted by GbreezeSunset
Eminus and I have spent hours working on this level.



Christ, I can hear ft029 screaming in joy at this aesthetic from thousands of miles away.
You could have grown a garden in those hours. Shame.
Originally posted by ft029
You could have grown a garden in those hours. Shame.


Now that would not have been very responsible of us would it?
Originally posted by GbreezeSunset
Eminus and I have spent hours working on this level.


You know Donald Trump outlawed Kaizo, right?

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by GbreezeSunset
Eminus and I have spent hours working on this level.


Not really my type. I prefer mine transparent & dotted. Good job nonetheless.
Layout by Erik557
Hi.
Well, might as well post a piece of what I have in the "intro" sublevel.




e: oh yea sprite palettes are not final
While it looks super awesome, I would replace the door tiles with black squares to give the illusion of a kirby-esque door.
Thanks! :D And yes, I tried that and definitely looks better than the cutoff door (although i wasn't really planning on using that, but the black door fits better than what i had in mind). Cheers #tb{:>}
Those palettes had me going whoa at first sight. I love how vibrant those blues are, and those little touches of orange (flames etc.) make for the *perfect* contrast.

Looking forward to playing this already! #tb{:)}

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Make those walls darker tbahaicpeb, fampaisano.

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Originally posted by WhiteYoshiEgg
Those palettes had me going whoa at first sight. I love how vibrant those blues are, and those little touches of orange (flames etc.) make for the *perfect* contrast.

Looking forward to playing this already! #tb{:)}

Thanks man! #tb{^V^} I hope I can make it as fun as possible.

Originally posted by Magiluigi
Make those walls darker tbahaicpeb, fampaisano.

that's as dark as my palette limits allow #tb{:(} except for the shadow, but then rip shadow
That intro level looks extremely neat, MaxodeX! #smw{:TUP:}
i'm unsure about the palettes in my level, so i want to see some secondary opinions





here's some screenies from the first half of the level. i tried to go for a dramatic sunset motif, and i think it looks decent. only thing i worry about is the dark yellows and some of the enemy sprites, since the rest of the section is red-ish orange and dark greys mostly


here's the castle bit. i tried to make this a brightly lit castle with torches and stuff, though it looks a tad too much like a generic smw castle for the theme i'm trying to go for.
I feel there's a weird contrast with that bright red and the dark coal-like gray on the wooden platforms. Sunsets don't really make levels look super red or dark-ish, just need a touch of that orange on everything else!

Same goes for the insides of the castle. It doesn't look very different from the original SMW palette, and doesn't feel like it's under candle lightning very much.

I could suggest you looking in Google Images for sunsets and candle lightning (hell even something like "castle candles"); I think you can get more or less an idea of what you're going for. #tb{'U'}

Museum level where paintings attack you. I don't really have a good name for it yet... maybe "Perilous Paintings"?
Doin' a thing
The background in the inside part should be a lot darker, it's too similar to the foreground color right now. Same goes for the darker Thwomps if they're just "decoration". While the gimmick is nice, I believe a level in VLDC8 used the exact same idea, so not sure on how I feel about it. It should be fine as long as the execution is good, I guess.

Good luck with your level!
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